human be: wants to play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
wants to play 1.00
wants to play game 0.94
train dog to play game 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.44
Plausible(human be, wants to play)
Evidence: 0.36
¬ Salient(human be, wants to play)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.36
Salient(human be, wants to play)
Evidence: 0.03
¬ Salient(human be, train dog to play game)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.75
Typical(human be, wants to play)
Evidence: 0.80
¬ Typical(human be, wants to play game)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.51
Remarkable(human be, wants to play)
Evidence: 0.07
¬ Remarkable(human be, train dog to play game)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.44
Plausible(human be, wants to play)
Evidence: 0.39
¬ Plausible(human be, wants to play game)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.36
Salient(human be, wants to play)
Evidence: 0.35
¬ Salient(human be, wants to play game)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.51
Remarkable(human be, wants to play)
Evidence: 0.53
¬ Remarkable(human be, wants to play game)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.75
Typical(human be, wants to play)
Evidence: 0.93
¬ Typical(human be, train dog to play game)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.44
Plausible(human be, wants to play)
Evidence: 0.56
¬ Plausible(human be, train dog to play game)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.36
Salient(human be, wants to play)
Evidence: 0.75
¬ Typical(human be, wants to play)
Evidence: 0.51
¬ Remarkable(human be, wants to play)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.44
Plausible(human be, wants to play)
Evidence: 0.75
¬ Typical(human be, wants to play)