hunter: acquire marksmanship and hunt skill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents man
Weight: 0.66
, warrior
Weight: 0.64
, artist
Weight: 0.60
, author
Weight: 0.60
, class
Weight: 0.60
Siblings young man
Weight: 0.35
, fisherman
Weight: 0.35
, fisher
Weight: 0.34
, old man
Weight: 0.34
, fox
Weight: 0.34

Related properties

Property Similarity
acquire marksmanship and hunt skill 1.00
hunt game 0.76
be at hunt 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(hunter, acquire marksmanship and hunt skill)
Evidence: 0.63
¬ Remarkable(fox, be at hunt)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.33
Plausible(hunter, acquire marksmanship and hunt skill)
Evidence: 0.63
Remarkable(fox, be at hunt)
Evidence: 0.09
¬ Plausible(fox, be at hunt)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.33
Plausible(hunter, acquire marksmanship and hunt skill)
Evidence: 0.83
¬ Salient(hunter, acquire marksmanship and hunt skill)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.30
Typical(hunter, acquire marksmanship and hunt skill)
Evidence: 0.13
¬ Typical(hunter, hunt game)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.83
Salient(hunter, acquire marksmanship and hunt skill)
Evidence: 0.91
¬ Salient(hunter, hunt game)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.70
Remarkable(hunter, acquire marksmanship and hunt skill)
Evidence: 0.76
¬ Remarkable(hunter, hunt game)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.33
Plausible(hunter, acquire marksmanship and hunt skill)
Evidence: 0.68
¬ Plausible(hunter, hunt game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.83
Salient(hunter, acquire marksmanship and hunt skill)
Evidence: 0.30
¬ Typical(hunter, acquire marksmanship and hunt skill)
Evidence: 0.70
¬ Remarkable(hunter, acquire marksmanship and hunt skill)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.33
Plausible(hunter, acquire marksmanship and hunt skill)
Evidence: 0.30
¬ Typical(hunter, acquire marksmanship and hunt skill)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(hunter, acquire marksmanship and hunt skill)
Evidence: 0.58
¬ Typical(fox, be at hunt)