hunter: be hostile in bloodborne

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents man
Weight: 0.66
, warrior
Weight: 0.64
, artist
Weight: 0.60
, author
Weight: 0.60
, class
Weight: 0.60
Siblings young man
Weight: 0.35
, fisherman
Weight: 0.35
, fisher
Weight: 0.34
, old man
Weight: 0.34
, fox
Weight: 0.34

Related properties

Property Similarity
be hostile in bloodborne 1.00
fight in bloodborne 0.78
attack in bloodborne 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Plausible(hunter, be hostile in bloodborne)
Evidence: 0.61
¬ Salient(hunter, be hostile in bloodborne)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.95
Plausible(hunter, be hostile in bloodborne)
Evidence: 0.67
¬ Plausible(hunter, fight in bloodborne)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.95
Plausible(hunter, be hostile in bloodborne)
Evidence: 0.67
¬ Plausible(hunter, attack in bloodborne)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.78
Typical(hunter, be hostile in bloodborne)
Evidence: 0.81
¬ Typical(hunter, fight in bloodborne)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.78
Typical(hunter, be hostile in bloodborne)
Evidence: 0.83
¬ Typical(hunter, attack in bloodborne)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.61
Salient(hunter, be hostile in bloodborne)
Evidence: 0.57
¬ Salient(hunter, attack in bloodborne)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.34
Remarkable(hunter, be hostile in bloodborne)
Evidence: 0.34
¬ Remarkable(hunter, attack in bloodborne)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.61
Salient(hunter, be hostile in bloodborne)
Evidence: 0.61
¬ Salient(hunter, fight in bloodborne)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.34
Remarkable(hunter, be hostile in bloodborne)
Evidence: 0.39
¬ Remarkable(hunter, fight in bloodborne)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.61
Salient(hunter, be hostile in bloodborne)
Evidence: 0.78
¬ Typical(hunter, be hostile in bloodborne)
Evidence: 0.34
¬ Remarkable(hunter, be hostile in bloodborne)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Plausible(hunter, be hostile in bloodborne)
Evidence: 0.78
¬ Typical(hunter, be hostile in bloodborne)