hunter: fight in bloodborne

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents man
Weight: 0.66
, warrior
Weight: 0.64
, artist
Weight: 0.60
, author
Weight: 0.60
, class
Weight: 0.60
Siblings young man
Weight: 0.35
, fisherman
Weight: 0.35
, fisher
Weight: 0.34
, old man
Weight: 0.34
, fox
Weight: 0.34

Related properties

Property Similarity
fight in bloodborne 1.00
attack in bloodborne 0.83
be hostile in bloodborne 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.67
Plausible(hunter, fight in bloodborne)
Evidence: 0.61
¬ Salient(hunter, fight in bloodborne)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.81
Typical(hunter, fight in bloodborne)
Evidence: 0.83
¬ Typical(hunter, attack in bloodborne)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.81
Typical(hunter, fight in bloodborne)
Evidence: 0.78
¬ Typical(hunter, be hostile in bloodborne)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.39
Remarkable(hunter, fight in bloodborne)
Evidence: 0.34
¬ Remarkable(hunter, attack in bloodborne)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.67
Plausible(hunter, fight in bloodborne)
Evidence: 0.67
¬ Plausible(hunter, attack in bloodborne)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.61
Salient(hunter, fight in bloodborne)
Evidence: 0.57
¬ Salient(hunter, attack in bloodborne)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.39
Remarkable(hunter, fight in bloodborne)
Evidence: 0.34
¬ Remarkable(hunter, be hostile in bloodborne)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.61
Salient(hunter, fight in bloodborne)
Evidence: 0.61
¬ Salient(hunter, be hostile in bloodborne)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.67
Plausible(hunter, fight in bloodborne)
Evidence: 0.95
¬ Plausible(hunter, be hostile in bloodborne)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.61
Salient(hunter, fight in bloodborne)
Evidence: 0.81
¬ Typical(hunter, fight in bloodborne)
Evidence: 0.39
¬ Remarkable(hunter, fight in bloodborne)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.67
Plausible(hunter, fight in bloodborne)
Evidence: 0.81
¬ Typical(hunter, fight in bloodborne)