hunting: difficult in neolithic revolution

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents pursuit
Weight: 0.64
, sport
Weight: 0.61
, practice
Weight: 0.60
, activity
Weight: 0.60
, hobby
Weight: 0.57
Siblings archery
Weight: 0.36
, fishing
Weight: 0.34
, camping
Weight: 0.33
, business activity
Weight: 0.33

Related properties

Property Similarity
difficult in neolithic revolution 1.00
difficult in revolution 0.84
be in medieval times 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.79
Plausible(hunting, difficult in neolithic revolution)
Evidence: 0.74
¬ Salient(hunting, difficult in neolithic revolution)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.91
Typical(hunting, difficult in neolithic revolution)
Evidence: 0.93
¬ Typical(hunting, difficult in revolution)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.91
Typical(hunting, difficult in neolithic revolution)
Evidence: 0.71
¬ Typical(hunting, be in medieval times)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.79
Plausible(hunting, difficult in neolithic revolution)
Evidence: 0.86
¬ Plausible(hunting, difficult in revolution)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.79
Plausible(hunting, difficult in neolithic revolution)
Evidence: 0.59
¬ Plausible(hunting, be in medieval times)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.74
Salient(hunting, difficult in neolithic revolution)
Evidence: 0.53
¬ Salient(hunting, be in medieval times)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.74
Salient(hunting, difficult in neolithic revolution)
Evidence: 0.89
¬ Salient(hunting, difficult in revolution)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.36
Remarkable(hunting, difficult in neolithic revolution)
Evidence: 0.39
¬ Remarkable(hunting, be in medieval times)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.36
Remarkable(hunting, difficult in neolithic revolution)
Evidence: 0.51
¬ Remarkable(hunting, difficult in revolution)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.74
Salient(hunting, difficult in neolithic revolution)
Evidence: 0.91
¬ Typical(hunting, difficult in neolithic revolution)
Evidence: 0.36
¬ Remarkable(hunting, difficult in neolithic revolution)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.79
Plausible(hunting, difficult in neolithic revolution)
Evidence: 0.91
¬ Typical(hunting, difficult in neolithic revolution)