if something lie that thing: be evil

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be evil 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.02
Rule weight: 0.28
Evidence weight: 0.07
Similarity weight: 1.00
Evidence: 0.03
Plausible(if something lie that thing, be evil)
Evidence: 0.96
¬ Salient(if something lie that thing, be evil)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Salient(if something lie that thing, be evil)
Evidence: 0.11
¬ Typical(if something lie that thing, be evil)
Evidence: 0.97
¬ Remarkable(if something lie that thing, be evil)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.03
Plausible(if something lie that thing, be evil)
Evidence: 0.11
¬ Typical(if something lie that thing, be evil)