imagination: be used to feel good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents concept
Weight: 0.63
, quality
Weight: 0.62
, tool
Weight: 0.61
, power
Weight: 0.60
, word
Weight: 0.59
Siblings creativity
Weight: 0.36
, passion
Weight: 0.34
, enthusiasm
Weight: 0.34
, spirit
Weight: 0.34
, intellect
Weight: 0.33

Related properties

Property Similarity
be used to feel good 1.00
be good 0.88
hurt feel 0.84
be nice to have 0.84
hurt person feel 0.84
state feel 0.83
be used to make something 0.80
be need to do job well 0.80
build you thing you need 0.80
be need to keep thing work 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.91
Plausible(tool, be used to make something)
Evidence: 0.31
¬ Typical(imagination, be used to feel good)
0.52
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.93
Plausible(tool, build you thing you need)
Evidence: 0.31
¬ Typical(imagination, be used to feel good)
0.47
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.69
Plausible(tool, be need to keep thing work)
Evidence: 0.31
¬ Typical(imagination, be used to feel good)
0.45
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.36
Plausible(word, hurt feel)
Evidence: 0.31
¬ Typical(imagination, be used to feel good)
0.45
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.36
Plausible(word, hurt person feel)
Evidence: 0.31
¬ Typical(imagination, be used to feel good)
0.42
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.22
Plausible(power, be nice to have)
Evidence: 0.31
¬ Typical(imagination, be used to feel good)
0.41
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.26
Plausible(tool, be need to do job well)
Evidence: 0.31
¬ Typical(imagination, be used to feel good)
0.40
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.11
Plausible(word, state feel)
Evidence: 0.31
¬ Typical(imagination, be used to feel good)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.33
Plausible(imagination, be used to feel good)
Evidence: 0.11
¬ Plausible(word, state feel)
0.07
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.33
Plausible(imagination, be used to feel good)
Evidence: 0.22
¬ Plausible(power, be nice to have)
0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.33
Plausible(imagination, be used to feel good)
Evidence: 0.26
¬ Plausible(tool, be need to do job well)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.33
Plausible(imagination, be used to feel good)
Evidence: 0.36
¬ Plausible(word, hurt feel)
0.06
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.33
Plausible(imagination, be used to feel good)
Evidence: 0.36
¬ Plausible(word, hurt person feel)
0.04
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.33
Plausible(imagination, be used to feel good)
Evidence: 0.69
¬ Plausible(tool, be need to keep thing work)
0.03
Rule weight: 0.09
Evidence weight: 0.39
Similarity weight: 0.80
Evidence: 0.33
Plausible(imagination, be used to feel good)
Evidence: 0.91
¬ Plausible(tool, be used to make something)
0.03
Rule weight: 0.09
Evidence weight: 0.37
Similarity weight: 0.80
Evidence: 0.33
Plausible(imagination, be used to feel good)
Evidence: 0.93
¬ Plausible(tool, build you thing you need)

Remarkability exclusitivity betweem a parent and a child

0.29
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.59
¬ Remarkable(word, state feel)
0.29
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.84
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.61
¬ Remarkable(power, be nice to have)
0.28
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.84
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.63
¬ Remarkable(word, hurt feel)
0.24
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.80
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.73
¬ Remarkable(tool, be need to do job well)
0.24
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.84
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.76
¬ Remarkable(word, hurt person feel)
0.19
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.80
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.89
¬ Remarkable(tool, be used to make something)
0.19
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.79
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.89
¬ Remarkable(tool, be need to keep thing work)
0.19
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.80
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.89
¬ Remarkable(tool, build you thing you need)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.88
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.54
¬ Remarkable(creativity, be good)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.91
Plausible(tool, be used to make something)
Evidence: 0.65
Remarkable(imagination, be used to feel good)
Evidence: 0.33
¬ Plausible(imagination, be used to feel good)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.93
Plausible(tool, build you thing you need)
Evidence: 0.65
Remarkable(imagination, be used to feel good)
Evidence: 0.33
¬ Plausible(imagination, be used to feel good)
0.33
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.36
Plausible(word, hurt feel)
Evidence: 0.65
Remarkable(imagination, be used to feel good)
Evidence: 0.33
¬ Plausible(imagination, be used to feel good)
0.32
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.36
Plausible(word, hurt person feel)
Evidence: 0.65
Remarkable(imagination, be used to feel good)
Evidence: 0.33
¬ Plausible(imagination, be used to feel good)
0.32
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.22
Plausible(power, be nice to have)
Evidence: 0.65
Remarkable(imagination, be used to feel good)
Evidence: 0.33
¬ Plausible(imagination, be used to feel good)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.69
Plausible(tool, be need to keep thing work)
Evidence: 0.65
Remarkable(imagination, be used to feel good)
Evidence: 0.33
¬ Plausible(imagination, be used to feel good)
0.31
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.11
Plausible(word, state feel)
Evidence: 0.65
Remarkable(imagination, be used to feel good)
Evidence: 0.33
¬ Plausible(imagination, be used to feel good)
0.31
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.26
Plausible(tool, be need to do job well)
Evidence: 0.65
Remarkable(imagination, be used to feel good)
Evidence: 0.33
¬ Plausible(imagination, be used to feel good)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.33
Plausible(imagination, be used to feel good)
Evidence: 0.54
Remarkable(creativity, be good)
Evidence: 0.48
¬ Plausible(creativity, be good)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.33
Plausible(imagination, be used to feel good)
Evidence: 0.81
¬ Salient(imagination, be used to feel good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.81
Salient(imagination, be used to feel good)
Evidence: 0.31
¬ Typical(imagination, be used to feel good)
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.33
Plausible(imagination, be used to feel good)
Evidence: 0.31
¬ Typical(imagination, be used to feel good)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.05
¬ Typical(tool, be used to make something)
0.39
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.04
¬ Typical(tool, build you thing you need)
0.37
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.12
¬ Typical(tool, be need to keep thing work)
0.35
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.28
¬ Typical(word, hurt person feel)
0.34
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.32
¬ Typical(word, hurt feel)
0.31
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.42
¬ Typical(power, be nice to have)
0.30
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.40
¬ Typical(tool, be need to do job well)
0.25
Rule weight: 0.51
Evidence weight: 0.60
Similarity weight: 0.83
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.62
¬ Typical(word, state feel)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.65
¬ Remarkable(imagination, be used to feel good)
Evidence: 0.25
¬ Typical(creativity, be good)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.31
Typical(imagination, be used to feel good)
Evidence: 0.05
¬ Typical(tool, be used to make something)
0.37
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.31
Typical(imagination, be used to feel good)
Evidence: 0.04
¬ Typical(tool, build you thing you need)
0.35
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.31
Typical(imagination, be used to feel good)
Evidence: 0.12
¬ Typical(tool, be need to keep thing work)
0.33
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.31
Typical(imagination, be used to feel good)
Evidence: 0.28
¬ Typical(word, hurt person feel)
0.32
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.31
Typical(imagination, be used to feel good)
Evidence: 0.32
¬ Typical(word, hurt feel)
0.29
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.31
Typical(imagination, be used to feel good)
Evidence: 0.42
¬ Typical(power, be nice to have)
0.28
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.31
Typical(imagination, be used to feel good)
Evidence: 0.40
¬ Typical(tool, be need to do job well)
0.23
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.31
Typical(imagination, be used to feel good)
Evidence: 0.62
¬ Typical(word, state feel)