injury: heal in human

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents complication
Weight: 0.64
, pain
Weight: 0.63
, mental health problem
Weight: 0.61
, tragedy
Weight: 0.60
Siblings achilles tendon
Weight: 0.73
, whiplash
Weight: 0.72
, knee
Weight: 0.70
, swelling
Weight: 0.70
, mental illness
Weight: 0.69

Related properties

Property Similarity
heal in human 1.00
heal 0.95
take long time heal 0.90
take longer heal 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.55
Plausible(injury, heal in human)
Evidence: 0.70
¬ Salient(injury, heal in human)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.50
Typical(injury, heal in human)
Evidence: 0.09
¬ Typical(injury, heal)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.55
Plausible(injury, heal in human)
Evidence: 0.31
¬ Plausible(injury, heal)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.70
Salient(injury, heal in human)
Evidence: 0.56
¬ Salient(injury, heal)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.79
Remarkable(injury, heal in human)
Evidence: 0.61
¬ Remarkable(injury, take long time heal)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.79
Remarkable(injury, heal in human)
Evidence: 0.66
¬ Remarkable(injury, take longer heal)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.79
Remarkable(injury, heal in human)
Evidence: 0.94
¬ Remarkable(injury, heal)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.70
Salient(injury, heal in human)
Evidence: 0.86
¬ Salient(injury, take longer heal)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.70
Salient(injury, heal in human)
Evidence: 0.89
¬ Salient(injury, take long time heal)
0.50
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.89
Evidence: 0.55
Plausible(injury, heal in human)
Evidence: 0.78
¬ Plausible(injury, take longer heal)
0.48
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.90
Evidence: 0.55
Plausible(injury, heal in human)
Evidence: 0.84
¬ Plausible(injury, take long time heal)
0.45
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.89
Evidence: 0.50
Typical(injury, heal in human)
Evidence: 0.82
¬ Typical(injury, take longer heal)
0.43
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.90
Evidence: 0.50
Typical(injury, heal in human)
Evidence: 0.89
¬ Typical(injury, take long time heal)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.70
Salient(injury, heal in human)
Evidence: 0.50
¬ Typical(injury, heal in human)
Evidence: 0.79
¬ Remarkable(injury, heal in human)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.55
Plausible(injury, heal in human)
Evidence: 0.50
¬ Typical(injury, heal in human)