interest: wants to see person play game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Weight: 0.34
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Weight: 0.31
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Related properties

Property Similarity
wants to see person play game 1.00
wants to play baseball 0.85
wants to talk to someone 0.79
wants to make sure you healthy 0.77
wants to watch film 0.75
wants to see particular program 0.75
wants to go to performance 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.33
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.37
Plausible(concern, wants to talk to someone)
Evidence: 0.58
¬ Typical(interest, wants to see person play game)
0.23
Rule weight: 0.66
Evidence weight: 0.46
Similarity weight: 0.77
Evidence: 0.06
Plausible(concern, wants to make sure you healthy)
Evidence: 0.58
¬ Typical(interest, wants to see person play game)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.09
Plausible(interest, wants to see person play game)
Evidence: 0.06
¬ Plausible(concern, wants to make sure you healthy)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.09
Plausible(interest, wants to see person play game)
Evidence: 0.37
¬ Plausible(concern, wants to talk to someone)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.66
¬ Remarkable(interest, wants to see person play game)
Evidence: 0.28
¬ Remarkable(concern, wants to make sure you healthy)
0.25
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.66
¬ Remarkable(interest, wants to see person play game)
Evidence: 0.68
¬ Remarkable(concern, wants to talk to someone)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.37
Plausible(concern, wants to talk to someone)
Evidence: 0.66
Remarkable(interest, wants to see person play game)
Evidence: 0.09
¬ Plausible(interest, wants to see person play game)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.06
Plausible(concern, wants to make sure you healthy)
Evidence: 0.66
Remarkable(interest, wants to see person play game)
Evidence: 0.09
¬ Plausible(interest, wants to see person play game)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.09
Plausible(interest, wants to see person play game)
Evidence: 0.52
¬ Salient(interest, wants to see person play game)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.09
Plausible(interest, wants to see person play game)
Evidence: 0.03
¬ Plausible(interest, wants to play baseball)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.09
Plausible(interest, wants to see person play game)
Evidence: 0.03
¬ Plausible(interest, wants to go to performance)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.09
Plausible(interest, wants to see person play game)
Evidence: 0.04
¬ Plausible(interest, wants to see particular program)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.09
Plausible(interest, wants to see person play game)
Evidence: 0.04
¬ Plausible(interest, wants to watch film)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.66
Remarkable(interest, wants to see person play game)
Evidence: 0.59
¬ Remarkable(interest, wants to play baseball)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.52
Salient(interest, wants to see person play game)
Evidence: 0.47
¬ Salient(interest, wants to play baseball)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.66
Remarkable(interest, wants to see person play game)
Evidence: 0.52
¬ Remarkable(interest, wants to go to performance)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.66
Remarkable(interest, wants to see person play game)
Evidence: 0.58
¬ Remarkable(interest, wants to watch film)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.66
Remarkable(interest, wants to see person play game)
Evidence: 0.59
¬ Remarkable(interest, wants to see particular program)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.52
Salient(interest, wants to see person play game)
Evidence: 0.42
¬ Salient(interest, wants to go to performance)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.52
Salient(interest, wants to see person play game)
Evidence: 0.45
¬ Salient(interest, wants to watch film)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.52
Salient(interest, wants to see person play game)
Evidence: 0.47
¬ Salient(interest, wants to see particular program)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.58
Typical(interest, wants to see person play game)
Evidence: 0.81
¬ Typical(interest, wants to play baseball)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.58
Typical(interest, wants to see person play game)
Evidence: 0.76
¬ Typical(interest, wants to watch film)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.58
Typical(interest, wants to see person play game)
Evidence: 0.77
¬ Typical(interest, wants to see particular program)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.58
Typical(interest, wants to see person play game)
Evidence: 0.85
¬ Typical(interest, wants to go to performance)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.52
Salient(interest, wants to see person play game)
Evidence: 0.58
¬ Typical(interest, wants to see person play game)
Evidence: 0.66
¬ Remarkable(interest, wants to see person play game)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.09
Plausible(interest, wants to see person play game)
Evidence: 0.58
¬ Typical(interest, wants to see person play game)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.66
¬ Remarkable(interest, wants to see person play game)
Evidence: 0.28
¬ Typical(concern, wants to talk to someone)
0.19
Rule weight: 0.51
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.66
¬ Remarkable(interest, wants to see person play game)
Evidence: 0.79
¬ Typical(concern, wants to make sure you healthy)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.58
Typical(interest, wants to see person play game)
Evidence: 0.28
¬ Typical(concern, wants to talk to someone)
0.25
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.58
Typical(interest, wants to see person play game)
Evidence: 0.79
¬ Typical(concern, wants to make sure you healthy)