itch: feel good to scratch

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents symptom
Weight: 0.58
, thing
Weight: 0.55
, discomfort
Weight: 0.55
, sensation
Weight: 0.54
Siblings irritation
Weight: 0.33
, fever
Weight: 0.32
, insomnia
Weight: 0.32
, sneezing
Weight: 0.32
, inflammation
Weight: 0.32

Related properties

Property Similarity
feel good to scratch 1.00
be fun to scratch 0.92
feel good 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 0.11
¬ Remarkable(itch, feel good to scratch)
Evidence: 0.03
¬ Remarkable(sneezing, feel good)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.04
Plausible(itch, feel good to scratch)
Evidence: 0.03
Remarkable(sneezing, feel good)
Evidence: 0.02
¬ Plausible(sneezing, feel good)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.04
Plausible(itch, feel good to scratch)
Evidence: 0.07
¬ Salient(itch, feel good to scratch)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.04
Plausible(itch, feel good to scratch)
Evidence: 0.10
¬ Plausible(itch, be fun to scratch)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.04
Plausible(itch, feel good to scratch)
Evidence: 0.02
¬ Plausible(itch, feel good)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.11
Remarkable(itch, feel good to scratch)
Evidence: 0.11
¬ Remarkable(itch, be fun to scratch)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.07
Salient(itch, feel good to scratch)
Evidence: 0.11
¬ Salient(itch, be fun to scratch)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.07
Salient(itch, feel good to scratch)
Evidence: 0.03
¬ Salient(itch, feel good)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.11
Remarkable(itch, feel good to scratch)
Evidence: 0.05
¬ Remarkable(itch, feel good)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.15
Typical(itch, feel good to scratch)
Evidence: 0.14
¬ Typical(itch, feel good)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.15
Typical(itch, feel good to scratch)
Evidence: 0.32
¬ Typical(itch, be fun to scratch)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.07
Salient(itch, feel good to scratch)
Evidence: 0.15
¬ Typical(itch, feel good to scratch)
Evidence: 0.11
¬ Remarkable(itch, feel good to scratch)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.04
Plausible(itch, feel good to scratch)
Evidence: 0.15
¬ Typical(itch, feel good to scratch)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.11
¬ Remarkable(itch, feel good to scratch)
Evidence: 0.18
¬ Typical(sneezing, feel good)