jack: be called jumping

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents player
Weight: 0.63
, boy
Weight: 0.62
, tool
Weight: 0.60
, hit
Weight: 0.59
, character
Weight: 0.59
Siblings dvd player
Weight: 0.33
, baseball player
Weight: 0.32
, monkey wrench
Weight: 0.32
, joker
Weight: 0.32
, samsung
Weight: 0.32

Related properties

Property Similarity
be called jumping 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.51
Plausible(jack, be called jumping)
Evidence: 0.62
¬ Salient(jack, be called jumping)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.62
Salient(jack, be called jumping)
Evidence: 0.47
¬ Typical(jack, be called jumping)
Evidence: 0.79
¬ Remarkable(jack, be called jumping)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.51
Plausible(jack, be called jumping)
Evidence: 0.47
¬ Typical(jack, be called jumping)