jack: be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents player
Weight: 0.63
, boy
Weight: 0.62
, tool
Weight: 0.60
, hit
Weight: 0.59
, character
Weight: 0.59
Siblings dvd player
Weight: 0.33
, baseball player
Weight: 0.32
, monkey wrench
Weight: 0.32
, joker
Weight: 0.32
, crowbar
Weight: 0.31

Related properties

Property Similarity
be fun 1.00
be funny 0.79
laugh at joke 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.26
Rule weight: 0.66
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.05
Plausible(character, be funny)
Evidence: 0.53
¬ Typical(jack, be fun)
0.26
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.07
Plausible(boy, laugh at joke)
Evidence: 0.53
¬ Typical(jack, be fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.13
Plausible(jack, be fun)
Evidence: 0.05
¬ Plausible(character, be funny)
0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.13
Plausible(jack, be fun)
Evidence: 0.07
¬ Plausible(boy, laugh at joke)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.64
¬ Remarkable(jack, be fun)
Evidence: 0.32
¬ Remarkable(boy, laugh at joke)
0.28
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(jack, be fun)
Evidence: 0.60
¬ Remarkable(character, be funny)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.05
Plausible(character, be funny)
Evidence: 0.64
Remarkable(jack, be fun)
Evidence: 0.13
¬ Plausible(jack, be fun)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.07
Plausible(boy, laugh at joke)
Evidence: 0.64
Remarkable(jack, be fun)
Evidence: 0.13
¬ Plausible(jack, be fun)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.13
Plausible(jack, be fun)
Evidence: 0.67
¬ Salient(jack, be fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.67
Salient(jack, be fun)
Evidence: 0.53
¬ Typical(jack, be fun)
Evidence: 0.64
¬ Remarkable(jack, be fun)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.13
Plausible(jack, be fun)
Evidence: 0.53
¬ Typical(jack, be fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.22
Rule weight: 0.51
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(jack, be fun)
Evidence: 0.70
¬ Typical(character, be funny)
0.19
Rule weight: 0.51
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.64
¬ Remarkable(jack, be fun)
Evidence: 0.79
¬ Typical(boy, laugh at joke)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.53
Typical(jack, be fun)
Evidence: 0.70
¬ Typical(character, be funny)
0.23
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.53
Typical(jack, be fun)
Evidence: 0.79
¬ Typical(boy, laugh at joke)