jack: die

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents player
Weight: 0.63
, boy
Weight: 0.62
, tool
Weight: 0.60
, hit
Weight: 0.59
, character
Weight: 0.59
Siblings dvd player
Weight: 0.33
, baseball player
Weight: 0.32
, monkey wrench
Weight: 0.32
, joker
Weight: 0.32
, samsung
Weight: 0.32

Related properties

Property Similarity
die 1.00
die in boarderlands 2 0.91
die on home 0.89
die on away 0.89
die in star 0.85
die in titanic 0.83
die in secret life 0.80
die in brokeback mountain 0.77
want kill 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.16
Plausible(boy, die)
Evidence: 0.31
¬ Typical(jack, die)
0.38
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.22
Plausible(hit, want kill)
Evidence: 0.31
¬ Typical(jack, die)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.07
Plausible(jack, die)
Evidence: 0.16
¬ Plausible(boy, die)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.07
Plausible(jack, die)
Evidence: 0.22
¬ Plausible(hit, want kill)

Remarkability exclusitivity betweem a parent and a child

0.57
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.08
¬ Remarkable(jack, die)
Evidence: 0.13
¬ Remarkable(boy, die)
0.43
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.08
¬ Remarkable(jack, die)
Evidence: 0.25
¬ Remarkable(hit, want kill)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.08
¬ Remarkable(jack, die)
Evidence: 0.15
¬ Remarkable(joker, die)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.08
¬ Remarkable(jack, die)
Evidence: 0.22
¬ Remarkable(joker, want kill)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.16
Plausible(boy, die)
Evidence: 0.08
Remarkable(jack, die)
Evidence: 0.07
¬ Plausible(jack, die)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.22
Plausible(hit, want kill)
Evidence: 0.08
Remarkable(jack, die)
Evidence: 0.07
¬ Plausible(jack, die)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.07
Plausible(jack, die)
Evidence: 0.15
Remarkable(joker, die)
Evidence: 0.10
¬ Plausible(joker, die)
0.31
Rule weight: 0.60
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.07
Plausible(jack, die)
Evidence: 0.22
Remarkable(joker, want kill)
Evidence: 0.43
¬ Plausible(joker, want kill)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.07
Plausible(jack, die)
Evidence: 0.07
¬ Salient(jack, die)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.08
Remarkable(jack, die)
Evidence: 0.04
¬ Remarkable(jack, die on home)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.07
Salient(jack, die)
Evidence: 0.04
¬ Salient(jack, die on home)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.07
Plausible(jack, die)
Evidence: 0.04
¬ Plausible(jack, die on home)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.08
Remarkable(jack, die)
Evidence: 0.14
¬ Remarkable(jack, die on away)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.08
Remarkable(jack, die)
Evidence: 0.17
¬ Remarkable(jack, die in boarderlands 2)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.07
Salient(jack, die)
Evidence: 0.17
¬ Salient(jack, die on away)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.08
Remarkable(jack, die)
Evidence: 0.04
¬ Remarkable(jack, die in brokeback mountain)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.07
Salient(jack, die)
Evidence: 0.04
¬ Salient(jack, die in brokeback mountain)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.07
Plausible(jack, die)
Evidence: 0.05
¬ Plausible(jack, die in brokeback mountain)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.07
Salient(jack, die)
Evidence: 0.23
¬ Salient(jack, die in boarderlands 2)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.31
Typical(jack, die)
Evidence: 0.29
¬ Typical(jack, die on home)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.07
Plausible(jack, die)
Evidence: 0.23
¬ Plausible(jack, die on away)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.08
Remarkable(jack, die)
Evidence: 0.15
¬ Remarkable(jack, die in secret life)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.08
Remarkable(jack, die)
Evidence: 0.18
¬ Remarkable(jack, die in titanic)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.07
Salient(jack, die)
Evidence: 0.21
¬ Salient(jack, die in titanic)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.07
Salient(jack, die)
Evidence: 0.19
¬ Salient(jack, die in secret life)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.08
Remarkable(jack, die)
Evidence: 0.21
¬ Remarkable(jack, want kill)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.31
Typical(jack, die)
Evidence: 0.31
¬ Typical(jack, die in brokeback mountain)
0.51
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.91
Evidence: 0.07
Plausible(jack, die)
Evidence: 0.37
¬ Plausible(jack, die in boarderlands 2)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.07
Plausible(jack, die)
Evidence: 0.28
¬ Plausible(jack, die in secret life)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.07
Plausible(jack, die)
Evidence: 0.32
¬ Plausible(jack, die in titanic)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.07
Salient(jack, die)
Evidence: 0.27
¬ Salient(jack, want kill)
0.47
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.89
Evidence: 0.31
Typical(jack, die)
Evidence: 0.55
¬ Typical(jack, die on away)
0.42
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.91
Evidence: 0.31
Typical(jack, die)
Evidence: 0.67
¬ Typical(jack, die in boarderlands 2)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.31
Typical(jack, die)
Evidence: 0.61
¬ Typical(jack, die in titanic)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.31
Typical(jack, die)
Evidence: 0.60
¬ Typical(jack, die in secret life)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.07
Plausible(jack, die)
Evidence: 0.41
¬ Plausible(jack, want kill)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.31
Typical(jack, die)
Evidence: 0.68
¬ Typical(jack, want kill)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.07
Salient(jack, die)
Evidence: 0.31
¬ Typical(jack, die)
Evidence: 0.08
¬ Remarkable(jack, die)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.07
Plausible(jack, die)
Evidence: 0.31
¬ Typical(jack, die)

Typicality and Rermarkability incompatibility between a parent and a child

0.48
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.08
¬ Remarkable(jack, die)
Evidence: 0.76
¬ Typical(boy, die)
0.37
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.08
¬ Remarkable(jack, die)
Evidence: 0.40
¬ Typical(hit, want kill)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.08
¬ Remarkable(jack, die)
Evidence: 0.32
¬ Typical(joker, die)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.08
¬ Remarkable(jack, die)
Evidence: 0.68
¬ Typical(joker, want kill)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.31
Typical(jack, die)
Evidence: 0.40
¬ Typical(hit, want kill)
0.23
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.31
Typical(jack, die)
Evidence: 0.76
¬ Typical(boy, die)