jack: die in boarderlands 2

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents player
Weight: 0.63
, boy
Weight: 0.62
, tool
Weight: 0.60
, hit
Weight: 0.59
, character
Weight: 0.59
Siblings dvd player
Weight: 0.33
, baseball player
Weight: 0.32
, monkey wrench
Weight: 0.32
, joker
Weight: 0.32
, samsung
Weight: 0.32

Related properties

Property Similarity
die in boarderlands 2 1.00
die 0.91
die on home 0.87
die on away 0.85
die in star 0.81
die in titanic 0.80
die in secret life 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.27
Rule weight: 0.66
Evidence weight: 0.44
Similarity weight: 0.91
Evidence: 0.16
Plausible(boy, die)
Evidence: 0.67
¬ Typical(jack, die in boarderlands 2)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.37
Plausible(jack, die in boarderlands 2)
Evidence: 0.16
¬ Plausible(boy, die)

Remarkability exclusitivity betweem a parent and a child

0.51
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.17
¬ Remarkable(jack, die in boarderlands 2)
Evidence: 0.13
¬ Remarkable(boy, die)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.17
¬ Remarkable(jack, die in boarderlands 2)
Evidence: 0.15
¬ Remarkable(joker, die)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.16
Plausible(boy, die)
Evidence: 0.17
Remarkable(jack, die in boarderlands 2)
Evidence: 0.37
¬ Plausible(jack, die in boarderlands 2)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.37
Plausible(jack, die in boarderlands 2)
Evidence: 0.15
Remarkable(joker, die)
Evidence: 0.10
¬ Plausible(joker, die)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.37
Plausible(jack, die in boarderlands 2)
Evidence: 0.23
¬ Salient(jack, die in boarderlands 2)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.37
Plausible(jack, die in boarderlands 2)
Evidence: 0.07
¬ Plausible(jack, die)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.23
Salient(jack, die in boarderlands 2)
Evidence: 0.07
¬ Salient(jack, die)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.17
Remarkable(jack, die in boarderlands 2)
Evidence: 0.08
¬ Remarkable(jack, die)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.37
Plausible(jack, die in boarderlands 2)
Evidence: 0.04
¬ Plausible(jack, die on home)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.23
Salient(jack, die in boarderlands 2)
Evidence: 0.04
¬ Salient(jack, die on home)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.17
Remarkable(jack, die in boarderlands 2)
Evidence: 0.04
¬ Remarkable(jack, die on home)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.67
Typical(jack, die in boarderlands 2)
Evidence: 0.31
¬ Typical(jack, die)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.67
Typical(jack, die in boarderlands 2)
Evidence: 0.29
¬ Typical(jack, die on home)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.17
Remarkable(jack, die in boarderlands 2)
Evidence: 0.14
¬ Remarkable(jack, die on away)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.23
Salient(jack, die in boarderlands 2)
Evidence: 0.17
¬ Salient(jack, die on away)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.37
Plausible(jack, die in boarderlands 2)
Evidence: 0.23
¬ Plausible(jack, die on away)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.67
Typical(jack, die in boarderlands 2)
Evidence: 0.55
¬ Typical(jack, die on away)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.17
Remarkable(jack, die in boarderlands 2)
Evidence: 0.18
¬ Remarkable(jack, die in titanic)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.17
Remarkable(jack, die in boarderlands 2)
Evidence: 0.15
¬ Remarkable(jack, die in secret life)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.23
Salient(jack, die in boarderlands 2)
Evidence: 0.21
¬ Salient(jack, die in titanic)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.23
Salient(jack, die in boarderlands 2)
Evidence: 0.19
¬ Salient(jack, die in secret life)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.67
Typical(jack, die in boarderlands 2)
Evidence: 0.61
¬ Typical(jack, die in titanic)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.37
Plausible(jack, die in boarderlands 2)
Evidence: 0.32
¬ Plausible(jack, die in titanic)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.37
Plausible(jack, die in boarderlands 2)
Evidence: 0.28
¬ Plausible(jack, die in secret life)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.67
Typical(jack, die in boarderlands 2)
Evidence: 0.60
¬ Typical(jack, die in secret life)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.23
Salient(jack, die in boarderlands 2)
Evidence: 0.67
¬ Typical(jack, die in boarderlands 2)
Evidence: 0.17
¬ Remarkable(jack, die in boarderlands 2)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.37
Plausible(jack, die in boarderlands 2)
Evidence: 0.67
¬ Typical(jack, die in boarderlands 2)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.17
¬ Remarkable(jack, die in boarderlands 2)
Evidence: 0.76
¬ Typical(boy, die)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.17
¬ Remarkable(jack, die in boarderlands 2)
Evidence: 0.32
¬ Typical(joker, die)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.67
Typical(jack, die in boarderlands 2)
Evidence: 0.76
¬ Typical(boy, die)