jack: want kill

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents player
Weight: 0.63
, boy
Weight: 0.62
, tool
Weight: 0.60
, hit
Weight: 0.59
, character
Weight: 0.59
Siblings dvd player
Weight: 0.33
, baseball player
Weight: 0.32
, monkey wrench
Weight: 0.32
, joker
Weight: 0.32
, samsung
Weight: 0.32

Related properties

Property Similarity
want kill 1.00
hesitate kill 0.88
kill in star 0.79
die 0.76
die on away 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.31
Rule weight: 0.66
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.22
Plausible(hit, want kill)
Evidence: 0.68
¬ Typical(jack, want kill)
0.22
Rule weight: 0.66
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.16
Plausible(boy, die)
Evidence: 0.68
¬ Typical(jack, want kill)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.41
Plausible(jack, want kill)
Evidence: 0.22
¬ Plausible(hit, want kill)
0.06
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.41
Plausible(jack, want kill)
Evidence: 0.16
¬ Plausible(boy, die)

Remarkability exclusitivity betweem a parent and a child

0.54
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.21
¬ Remarkable(jack, want kill)
Evidence: 0.25
¬ Remarkable(hit, want kill)
0.42
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.21
¬ Remarkable(jack, want kill)
Evidence: 0.13
¬ Remarkable(boy, die)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.21
¬ Remarkable(jack, want kill)
Evidence: 0.22
¬ Remarkable(joker, want kill)
0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.21
¬ Remarkable(jack, want kill)
Evidence: 0.15
¬ Remarkable(joker, die)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.22
Plausible(hit, want kill)
Evidence: 0.21
Remarkable(jack, want kill)
Evidence: 0.41
¬ Plausible(jack, want kill)
0.23
Rule weight: 0.42
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.16
Plausible(boy, die)
Evidence: 0.21
Remarkable(jack, want kill)
Evidence: 0.41
¬ Plausible(jack, want kill)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.41
Plausible(jack, want kill)
Evidence: 0.22
Remarkable(joker, want kill)
Evidence: 0.43
¬ Plausible(joker, want kill)
0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.41
Plausible(jack, want kill)
Evidence: 0.15
Remarkable(joker, die)
Evidence: 0.10
¬ Plausible(joker, die)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.41
Plausible(jack, want kill)
Evidence: 0.27
¬ Salient(jack, want kill)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.41
Plausible(jack, want kill)
Evidence: 0.13
¬ Plausible(jack, hesitate kill)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.21
Remarkable(jack, want kill)
Evidence: 0.11
¬ Remarkable(jack, hesitate kill)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.27
Salient(jack, want kill)
Evidence: 0.12
¬ Salient(jack, hesitate kill)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.68
Typical(jack, want kill)
Evidence: 0.46
¬ Typical(jack, hesitate kill)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.41
Plausible(jack, want kill)
Evidence: 0.07
¬ Plausible(jack, die)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.27
Salient(jack, want kill)
Evidence: 0.07
¬ Salient(jack, die)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.21
Remarkable(jack, want kill)
Evidence: 0.08
¬ Remarkable(jack, die)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.68
Typical(jack, want kill)
Evidence: 0.31
¬ Typical(jack, die)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.21
Remarkable(jack, want kill)
Evidence: 0.14
¬ Remarkable(jack, die on away)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.27
Salient(jack, want kill)
Evidence: 0.17
¬ Salient(jack, die on away)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.41
Plausible(jack, want kill)
Evidence: 0.23
¬ Plausible(jack, die on away)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.68
Typical(jack, want kill)
Evidence: 0.55
¬ Typical(jack, die on away)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.27
Salient(jack, want kill)
Evidence: 0.68
¬ Typical(jack, want kill)
Evidence: 0.21
¬ Remarkable(jack, want kill)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.41
Plausible(jack, want kill)
Evidence: 0.68
¬ Typical(jack, want kill)

Typicality and Rermarkability incompatibility between a parent and a child

0.47
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.21
¬ Remarkable(jack, want kill)
Evidence: 0.40
¬ Typical(hit, want kill)
0.32
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.21
¬ Remarkable(jack, want kill)
Evidence: 0.76
¬ Typical(boy, die)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.21
¬ Remarkable(jack, want kill)
Evidence: 0.68
¬ Typical(joker, want kill)
0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.21
¬ Remarkable(jack, want kill)
Evidence: 0.32
¬ Typical(joker, die)

Typicality inheritance from parent to child

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.68
Typical(jack, want kill)
Evidence: 0.40
¬ Typical(hit, want kill)
0.28
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.68
Typical(jack, want kill)
Evidence: 0.76
¬ Typical(boy, die)