jax: be fun to play with

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

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Weight: 0.50
, place
Weight: 0.46
, champion
Weight: 0.46
, team
Weight: 0.45
, character
Weight: 0.44
Siblings sherlock holmes
Weight: 0.31
, mcdonalds
Weight: 0.31
, ipod
Weight: 0.31
, israel
Weight: 0.31
, moses
Weight: 0.31

Related properties

Property Similarity
be fun to play with 1.00
be at play in play 0.86
be at play in program 0.78
win or lose game 0.77
be useless but still enjoyable 0.76
be at play in theater 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.28
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.65
¬ Typical(jax, be fun to play with)
0.24
Rule weight: 0.66
Evidence weight: 0.42
Similarity weight: 0.86
Evidence: 0.10
Plausible(character, be at play in play)
Evidence: 0.65
¬ Typical(jax, be fun to play with)
0.23
Rule weight: 0.66
Evidence weight: 0.46
Similarity weight: 0.77
Evidence: 0.17
Plausible(team, win or lose game)
Evidence: 0.65
¬ Typical(jax, be fun to play with)
0.22
Rule weight: 0.66
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.14
Plausible(character, be at play in theater)
Evidence: 0.65
¬ Typical(jax, be fun to play with)
0.21
Rule weight: 0.66
Evidence weight: 0.40
Similarity weight: 0.78
Evidence: 0.08
Plausible(character, be at play in program)
Evidence: 0.65
¬ Typical(jax, be fun to play with)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.05
Plausible(jax, be fun to play with)
Evidence: 0.10
¬ Plausible(character, be at play in play)
0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.05
Plausible(jax, be fun to play with)
Evidence: 0.08
¬ Plausible(character, be at play in program)
0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.05
Plausible(jax, be fun to play with)
Evidence: 0.14
¬ Plausible(character, be at play in theater)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.05
Plausible(jax, be fun to play with)
Evidence: 0.17
¬ Plausible(team, win or lose game)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.05
Plausible(jax, be fun to play with)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(jax, be fun to play with)
Evidence: 0.23
¬ Remarkable(character, be at play in theater)
0.36
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.65
¬ Remarkable(jax, be fun to play with)
Evidence: 0.42
¬ Remarkable(character, be at play in play)
0.35
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.65
¬ Remarkable(jax, be fun to play with)
Evidence: 0.35
¬ Remarkable(character, be at play in program)
0.32
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(jax, be fun to play with)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.22
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.65
¬ Remarkable(jax, be fun to play with)
Evidence: 0.76
¬ Remarkable(team, win or lose game)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.10
Plausible(character, be at play in play)
Evidence: 0.65
Remarkable(jax, be fun to play with)
Evidence: 0.05
¬ Plausible(jax, be fun to play with)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.08
Plausible(character, be at play in program)
Evidence: 0.65
Remarkable(jax, be fun to play with)
Evidence: 0.05
¬ Plausible(jax, be fun to play with)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.17
Plausible(team, win or lose game)
Evidence: 0.65
Remarkable(jax, be fun to play with)
Evidence: 0.05
¬ Plausible(jax, be fun to play with)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.65
Remarkable(jax, be fun to play with)
Evidence: 0.05
¬ Plausible(jax, be fun to play with)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.14
Plausible(character, be at play in theater)
Evidence: 0.65
Remarkable(jax, be fun to play with)
Evidence: 0.05
¬ Plausible(jax, be fun to play with)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.05
Plausible(jax, be fun to play with)
Evidence: 0.61
¬ Salient(jax, be fun to play with)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.61
Salient(jax, be fun to play with)
Evidence: 0.65
¬ Typical(jax, be fun to play with)
Evidence: 0.65
¬ Remarkable(jax, be fun to play with)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.38
Similarity weight: 1.00
Evidence: 0.05
Plausible(jax, be fun to play with)
Evidence: 0.65
¬ Typical(jax, be fun to play with)

Typicality and Rermarkability incompatibility between a parent and a child

0.28
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.65
¬ Remarkable(jax, be fun to play with)
Evidence: 0.42
¬ Typical(team, win or lose game)
0.28
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(jax, be fun to play with)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.27
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.65
¬ Remarkable(jax, be fun to play with)
Evidence: 0.59
¬ Typical(character, be at play in play)
0.23
Rule weight: 0.51
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(jax, be fun to play with)
Evidence: 0.63
¬ Typical(character, be at play in theater)
0.22
Rule weight: 0.51
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.65
¬ Remarkable(jax, be fun to play with)
Evidence: 0.69
¬ Typical(character, be at play in program)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.65
Typical(jax, be fun to play with)
Evidence: 0.59
¬ Typical(character, be at play in play)
0.32
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.65
Typical(jax, be fun to play with)
Evidence: 0.42
¬ Typical(team, win or lose game)
0.32
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.65
Typical(jax, be fun to play with)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.29
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.65
Typical(jax, be fun to play with)
Evidence: 0.63
¬ Typical(character, be at play in theater)
0.29
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.65
Typical(jax, be fun to play with)
Evidence: 0.69
¬ Typical(character, be at play in program)