job: be in video game design

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

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Siblings auto mechanic
Weight: 0.67
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Related properties

Property Similarity
be in video game design 1.00
is design 0.84
be in fashion design 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.05
Plausible(job, be in video game design)
Evidence: 0.04
¬ Salient(job, be in video game design)

Similarity expansion

0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.04
Salient(job, be in video game design)
Evidence: 0.26
¬ Salient(job, be in fashion design)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.04
Remarkable(job, be in video game design)
Evidence: 0.27
¬ Remarkable(job, be in fashion design)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.05
Plausible(job, be in video game design)
Evidence: 0.34
¬ Plausible(job, be in fashion design)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.28
Typical(job, be in video game design)
Evidence: 0.53
¬ Typical(job, be in fashion design)
0.38
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.84
Evidence: 0.28
Typical(job, be in video game design)
Evidence: 0.65
¬ Typical(job, is design)
0.25
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.84
Evidence: 0.05
Plausible(job, be in video game design)
Evidence: 0.68
¬ Plausible(job, is design)
0.18
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.84
Evidence: 0.04
Remarkable(job, be in video game design)
Evidence: 0.79
¬ Remarkable(job, is design)
0.17
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.84
Evidence: 0.04
Salient(job, be in video game design)
Evidence: 0.80
¬ Salient(job, is design)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(job, be in video game design)
Evidence: 0.28
¬ Typical(job, be in video game design)
Evidence: 0.04
¬ Remarkable(job, be in video game design)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.05
Plausible(job, be in video game design)
Evidence: 0.28
¬ Typical(job, be in video game design)