join army: be used to kill person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to kill person 1.00
causes get kill 0.92
be used to be train to kill 0.86
causes get yourself kill 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.50
Plausible(join army, be used to kill person)
Evidence: 0.26
¬ Salient(join army, be used to kill person)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.26
Salient(join army, be used to kill person)
Evidence: 0.04
¬ Salient(join army, be used to be train to kill)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.81
Typical(join army, be used to kill person)
Evidence: 0.64
¬ Typical(join army, causes get kill)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.35
Remarkable(join army, be used to kill person)
Evidence: 0.09
¬ Remarkable(join army, be used to be train to kill)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.81
Typical(join army, be used to kill person)
Evidence: 0.62
¬ Typical(join army, causes get yourself kill)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.81
Typical(join army, be used to kill person)
Evidence: 0.77
¬ Typical(join army, be used to be train to kill)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.26
Salient(join army, be used to kill person)
Evidence: 0.20
¬ Salient(join army, causes get yourself kill)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.26
Salient(join army, be used to kill person)
Evidence: 0.31
¬ Salient(join army, causes get kill)
0.57
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.50
Plausible(join army, be used to kill person)
Evidence: 0.55
¬ Plausible(join army, causes get kill)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.35
Remarkable(join army, be used to kill person)
Evidence: 0.45
¬ Remarkable(join army, causes get yourself kill)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.50
Plausible(join army, be used to kill person)
Evidence: 0.66
¬ Plausible(join army, causes get yourself kill)
0.47
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.86
Evidence: 0.50
Plausible(join army, be used to kill person)
Evidence: 0.71
¬ Plausible(join army, be used to be train to kill)
0.45
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.92
Evidence: 0.35
Remarkable(join army, be used to kill person)
Evidence: 0.67
¬ Remarkable(join army, causes get kill)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.26
Salient(join army, be used to kill person)
Evidence: 0.81
¬ Typical(join army, be used to kill person)
Evidence: 0.35
¬ Remarkable(join army, be used to kill person)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.50
Plausible(join army, be used to kill person)
Evidence: 0.81
¬ Typical(join army, be used to kill person)