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join army
:
be used to kill person
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to kill person
1.00
causes get kill
0.92
be used to be train to kill
0.86
causes get yourself kill
0.86
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.50
Plausible(
join army
,
be used to kill person
)
⋁
Evidence:
0.26
¬ Salient(
join army
,
be used to kill person
)
Similarity expansion
0.71
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.86
Evidence:
0.26
Salient(
join army
,
be used to kill person
)
⋁
Evidence:
0.04
¬ Salient(
join army
,
be used to be train to kill
)
0.69
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.92
Evidence:
0.81
Typical(
join army
,
be used to kill person
)
⋁
Evidence:
0.64
¬ Typical(
join army
,
causes get kill
)
0.69
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.86
Evidence:
0.35
Remarkable(
join army
,
be used to kill person
)
⋁
Evidence:
0.09
¬ Remarkable(
join army
,
be used to be train to kill
)
0.64
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.86
Evidence:
0.81
Typical(
join army
,
be used to kill person
)
⋁
Evidence:
0.62
¬ Typical(
join army
,
causes get yourself kill
)
0.62
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.86
Evidence:
0.81
Typical(
join army
,
be used to kill person
)
⋁
Evidence:
0.77
¬ Typical(
join army
,
be used to be train to kill
)
0.62
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.86
Evidence:
0.26
Salient(
join army
,
be used to kill person
)
⋁
Evidence:
0.20
¬ Salient(
join army
,
causes get yourself kill
)
0.61
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.92
Evidence:
0.26
Salient(
join army
,
be used to kill person
)
⋁
Evidence:
0.31
¬ Salient(
join army
,
causes get kill
)
0.57
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.92
Evidence:
0.50
Plausible(
join army
,
be used to kill person
)
⋁
Evidence:
0.55
¬ Plausible(
join army
,
causes get kill
)
0.52
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.86
Evidence:
0.35
Remarkable(
join army
,
be used to kill person
)
⋁
Evidence:
0.45
¬ Remarkable(
join army
,
causes get yourself kill
)
0.49
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.86
Evidence:
0.50
Plausible(
join army
,
be used to kill person
)
⋁
Evidence:
0.66
¬ Plausible(
join army
,
causes get yourself kill
)
0.47
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.86
Evidence:
0.50
Plausible(
join army
,
be used to kill person
)
⋁
Evidence:
0.71
¬ Plausible(
join army
,
be used to be train to kill
)
0.45
Rule weight:
0.85
Evidence weight:
0.57
Similarity weight:
0.92
Evidence:
0.35
Remarkable(
join army
,
be used to kill person
)
⋁
Evidence:
0.67
¬ Remarkable(
join army
,
causes get kill
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.79
Similarity weight:
1.00
Evidence:
0.26
Salient(
join army
,
be used to kill person
)
⋁
Evidence:
0.81
¬ Typical(
join army
,
be used to kill person
)
⋁
Evidence:
0.35
¬ Remarkable(
join army
,
be used to kill person
)
Typical implies Plausible
0.29
Rule weight:
0.48
Evidence weight:
0.60
Similarity weight:
1.00
Evidence:
0.50
Plausible(
join army
,
be used to kill person
)
⋁
Evidence:
0.81
¬ Typical(
join army
,
be used to kill person
)