joystick: be used to play game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents device
Weight: 0.69
, button
Weight: 0.62
, remote control
Weight: 0.56
, item
Weight: 0.55
, accessory
Weight: 0.51
Siblings stylus
Weight: 0.38
, computer mouse
Weight: 0.37
, touchpad
Weight: 0.36
, keyboard
Weight: 0.36
, robot
Weight: 0.35

Related properties

Property Similarity
be used to play game 1.00
be at computer game 0.85
be used to play music 0.83
be used to play record on record player 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.70
¬ Remarkable(joystick, be used to play game)
Evidence: 0.14
¬ Remarkable(robot, be at computer game)
0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(joystick, be used to play game)
Evidence: 0.50
¬ Remarkable(stylus, be used to play record on record player)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.83
Evidence: 0.70
¬ Remarkable(joystick, be used to play game)
Evidence: 0.80
¬ Remarkable(keyboard, be used to play music)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.10
Plausible(joystick, be used to play game)
Evidence: 0.50
Remarkable(stylus, be used to play record on record player)
Evidence: 0.03
¬ Plausible(stylus, be used to play record on record player)
0.47
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.10
Plausible(joystick, be used to play game)
Evidence: 0.80
Remarkable(keyboard, be used to play music)
Evidence: 0.34
¬ Plausible(keyboard, be used to play music)
0.44
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.10
Plausible(joystick, be used to play game)
Evidence: 0.14
Remarkable(robot, be at computer game)
Evidence: 0.18
¬ Plausible(robot, be at computer game)

Salient implies Plausible

0.10
Rule weight: 0.28
Evidence weight: 0.36
Similarity weight: 1.00
Evidence: 0.10
Plausible(joystick, be used to play game)
Evidence: 0.71
¬ Salient(joystick, be used to play game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.71
Salient(joystick, be used to play game)
Evidence: 0.50
¬ Typical(joystick, be used to play game)
Evidence: 0.70
¬ Remarkable(joystick, be used to play game)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.10
Plausible(joystick, be used to play game)
Evidence: 0.50
¬ Typical(joystick, be used to play game)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.70
¬ Remarkable(joystick, be used to play game)
Evidence: 0.26
¬ Typical(keyboard, be used to play music)
0.06
Rule weight: 0.14
Evidence weight: 0.50
Similarity weight: 0.85
Evidence: 0.70
¬ Remarkable(joystick, be used to play game)
Evidence: 0.71
¬ Typical(robot, be at computer game)
0.05
Rule weight: 0.14
Evidence weight: 0.43
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(joystick, be used to play game)
Evidence: 0.81
¬ Typical(stylus, be used to play record on record player)