joystick: is default way move in games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents device
Weight: 0.69
, button
Weight: 0.62
, peripheral
Weight: 0.56
, remote control
Weight: 0.56
, item
Weight: 0.55
Siblings stylus
Weight: 0.38
, computer keyboard
Weight: 0.37
, computer mouse
Weight: 0.37
, touchpad
Weight: 0.36
, keyboard
Weight: 0.36

Related properties

Property Similarity
is default way move in games 1.00
is default way move 0.95
be in even game 0.80
be bad for game 0.79
be in game 0.78
leave game 0.77
drops at end of game work 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.38
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.83
¬ Typical(joystick, is default way move in games)
0.29
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.80
Evidence: 0.45
Plausible(item, be in even game)
Evidence: 0.83
¬ Typical(joystick, is default way move in games)
0.27
Rule weight: 0.66
Evidence weight: 0.52
Similarity weight: 0.78
Evidence: 0.43
Plausible(item, be in game)
Evidence: 0.83
¬ Typical(joystick, is default way move in games)
0.14
Rule weight: 0.66
Evidence weight: 0.27
Similarity weight: 0.77
Evidence: 0.13
Plausible(item, leave game)
Evidence: 0.83
¬ Typical(joystick, is default way move in games)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.81
Plausible(joystick, is default way move in games)
Evidence: 0.13
¬ Plausible(item, leave game)
0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.81
Plausible(joystick, is default way move in games)
Evidence: 0.45
¬ Plausible(item, be in even game)
0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.81
Plausible(joystick, is default way move in games)
Evidence: 0.43
¬ Plausible(item, be in game)
0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.81
Plausible(joystick, is default way move in games)
Evidence: 0.67
¬ Plausible(item, be bad for game)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(joystick, is default way move in games)
Evidence: 0.16
¬ Remarkable(item, leave game)
0.21
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(joystick, is default way move in games)
Evidence: 0.79
¬ Remarkable(item, be bad for game)
0.20
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 0.80
Evidence: 0.68
¬ Remarkable(joystick, is default way move in games)
Evidence: 0.84
¬ Remarkable(item, be in even game)
0.18
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.78
Evidence: 0.68
¬ Remarkable(joystick, is default way move in games)
Evidence: 0.87
¬ Remarkable(item, be in game)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.68
Remarkable(joystick, is default way move in games)
Evidence: 0.81
¬ Plausible(joystick, is default way move in games)
0.29
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.45
Plausible(item, be in even game)
Evidence: 0.68
Remarkable(joystick, is default way move in games)
Evidence: 0.81
¬ Plausible(joystick, is default way move in games)
0.28
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.43
Plausible(item, be in game)
Evidence: 0.68
Remarkable(joystick, is default way move in games)
Evidence: 0.81
¬ Plausible(joystick, is default way move in games)
0.25
Rule weight: 0.42
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.13
Plausible(item, leave game)
Evidence: 0.68
Remarkable(joystick, is default way move in games)
Evidence: 0.81
¬ Plausible(joystick, is default way move in games)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.81
Plausible(joystick, is default way move in games)
Evidence: 0.90
¬ Salient(joystick, is default way move in games)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.90
Salient(joystick, is default way move in games)
Evidence: 0.67
¬ Salient(joystick, is default way move)
0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.83
Typical(joystick, is default way move in games)
Evidence: 0.72
¬ Typical(joystick, is default way move)
0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.81
Plausible(joystick, is default way move in games)
Evidence: 0.65
¬ Plausible(joystick, is default way move)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.68
Remarkable(joystick, is default way move in games)
Evidence: 0.48
¬ Remarkable(joystick, is default way move)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.90
Salient(joystick, is default way move in games)
Evidence: 0.83
¬ Typical(joystick, is default way move in games)
Evidence: 0.68
¬ Remarkable(joystick, is default way move in games)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.81
Plausible(joystick, is default way move in games)
Evidence: 0.83
¬ Typical(joystick, is default way move in games)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.68
¬ Remarkable(joystick, is default way move in games)
Evidence: 0.29
¬ Typical(item, be in game)
0.31
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.68
¬ Remarkable(joystick, is default way move in games)
Evidence: 0.35
¬ Typical(item, be in even game)
0.30
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(joystick, is default way move in games)
Evidence: 0.36
¬ Typical(item, leave game)
0.23
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(joystick, is default way move in games)
Evidence: 0.65
¬ Typical(item, be bad for game)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.83
Typical(joystick, is default way move in games)
Evidence: 0.35
¬ Typical(item, be in even game)
0.36
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.83
Typical(joystick, is default way move in games)
Evidence: 0.29
¬ Typical(item, be in game)
0.35
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.83
Typical(joystick, is default way move in games)
Evidence: 0.36
¬ Typical(item, leave game)
0.34
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.83
Typical(joystick, is default way move in games)
Evidence: 0.65
¬ Typical(item, be bad for game)