jump rope: be motivated by exercise and have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.60
, toy
Weight: 0.59
, exercise
Weight: 0.59
, rope
Weight: 0.58
, equipment
Weight: 0.58
Siblings trampoline
Weight: 0.32
, jumper cable
Weight: 0.32
, toy car
Weight: 0.32
, drop
Weight: 0.32
, parachute
Weight: 0.32

Related properties

Property Similarity
be motivated by exercise and have fun 1.00
be motivated by exercise 0.93
be motivated by get some exercise 0.93
be motivated by have fun 0.92
be motivated by you want exercise 0.91
be motivated by it be fun 0.90
be used to do exercise 0.90
be used to have fun 0.88
be used to way to get healthy exercise 0.88
be used to exercise 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.27
¬ Typical(jump rope, be motivated by exercise and have fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.34
Plausible(jump rope, be motivated by exercise and have fun)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)

Remarkability exclusitivity betweem a parent and a child

0.13
Rule weight: 0.58
Evidence weight: 0.26
Similarity weight: 0.88
Evidence: 0.90
¬ Remarkable(jump rope, be motivated by exercise and have fun)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.31
Similarity weight: 0.88
Evidence: 0.90
¬ Remarkable(jump rope, be motivated by exercise and have fun)
Evidence: 0.77
¬ Remarkable(trampoline, be used to exercise)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.90
Remarkable(jump rope, be motivated by exercise and have fun)
Evidence: 0.34
¬ Plausible(jump rope, be motivated by exercise and have fun)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.34
Plausible(jump rope, be motivated by exercise and have fun)
Evidence: 0.77
Remarkable(trampoline, be used to exercise)
Evidence: 0.34
¬ Plausible(trampoline, be used to exercise)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.34
Plausible(jump rope, be motivated by exercise and have fun)
Evidence: 0.76
¬ Salient(jump rope, be motivated by exercise and have fun)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.90
Remarkable(jump rope, be motivated by exercise and have fun)
Evidence: 0.82
¬ Remarkable(jump rope, be motivated by exercise)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.90
Remarkable(jump rope, be motivated by exercise and have fun)
Evidence: 0.88
¬ Remarkable(jump rope, be motivated by get some exercise)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.90
Remarkable(jump rope, be motivated by exercise and have fun)
Evidence: 0.88
¬ Remarkable(jump rope, be motivated by have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.90
Remarkable(jump rope, be motivated by exercise and have fun)
Evidence: 0.80
¬ Remarkable(jump rope, be used to do exercise)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.90
Remarkable(jump rope, be motivated by exercise and have fun)
Evidence: 0.88
¬ Remarkable(jump rope, be motivated by it be fun)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.90
Remarkable(jump rope, be motivated by exercise and have fun)
Evidence: 0.86
¬ Remarkable(jump rope, be used to have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.76
Salient(jump rope, be motivated by exercise and have fun)
Evidence: 0.52
¬ Salient(jump rope, be motivated by have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.90
Remarkable(jump rope, be motivated by exercise and have fun)
Evidence: 0.86
¬ Remarkable(jump rope, be used to way to get healthy exercise)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.76
Salient(jump rope, be motivated by exercise and have fun)
Evidence: 0.50
¬ Salient(jump rope, be motivated by it be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.34
Plausible(jump rope, be motivated by exercise and have fun)
Evidence: 0.25
¬ Plausible(jump rope, be motivated by exercise)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.76
Salient(jump rope, be motivated by exercise and have fun)
Evidence: 0.52
¬ Salient(jump rope, be used to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.93
Evidence: 0.76
Salient(jump rope, be motivated by exercise and have fun)
Evidence: 0.75
¬ Salient(jump rope, be motivated by exercise)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.93
Evidence: 0.76
Salient(jump rope, be motivated by exercise and have fun)
Evidence: 0.74
¬ Salient(jump rope, be motivated by get some exercise)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.76
Salient(jump rope, be motivated by exercise and have fun)
Evidence: 0.58
¬ Salient(jump rope, be used to way to get healthy exercise)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.34
Plausible(jump rope, be motivated by exercise and have fun)
Evidence: 0.29
¬ Plausible(jump rope, be motivated by get some exercise)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.76
Salient(jump rope, be motivated by exercise and have fun)
Evidence: 0.81
¬ Salient(jump rope, be used to do exercise)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.27
Typical(jump rope, be motivated by exercise and have fun)
Evidence: 0.26
¬ Typical(jump rope, be used to way to get healthy exercise)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.27
Typical(jump rope, be motivated by exercise and have fun)
Evidence: 0.28
¬ Typical(jump rope, be used to do exercise)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.27
Typical(jump rope, be motivated by exercise and have fun)
Evidence: 0.32
¬ Typical(jump rope, be motivated by get some exercise)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.27
Typical(jump rope, be motivated by exercise and have fun)
Evidence: 0.33
¬ Typical(jump rope, be motivated by have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.27
Typical(jump rope, be motivated by exercise and have fun)
Evidence: 0.35
¬ Typical(jump rope, be motivated by it be fun)
0.57
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.93
Evidence: 0.27
Typical(jump rope, be motivated by exercise and have fun)
Evidence: 0.38
¬ Typical(jump rope, be motivated by exercise)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.27
Typical(jump rope, be motivated by exercise and have fun)
Evidence: 0.34
¬ Typical(jump rope, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.34
Plausible(jump rope, be motivated by exercise and have fun)
Evidence: 0.41
¬ Plausible(jump rope, be used to do exercise)
0.39
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.90
Evidence: 0.34
Plausible(jump rope, be motivated by exercise and have fun)
Evidence: 0.76
¬ Plausible(jump rope, be motivated by it be fun)
0.38
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.92
Evidence: 0.34
Plausible(jump rope, be motivated by exercise and have fun)
Evidence: 0.78
¬ Plausible(jump rope, be motivated by have fun)
0.37
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.88
Evidence: 0.34
Plausible(jump rope, be motivated by exercise and have fun)
Evidence: 0.79
¬ Plausible(jump rope, be used to have fun)
0.33
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.88
Evidence: 0.34
Plausible(jump rope, be motivated by exercise and have fun)
Evidence: 0.85
¬ Plausible(jump rope, be used to way to get healthy exercise)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.76
Salient(jump rope, be motivated by exercise and have fun)
Evidence: 0.27
¬ Typical(jump rope, be motivated by exercise and have fun)
Evidence: 0.90
¬ Remarkable(jump rope, be motivated by exercise and have fun)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.34
Plausible(jump rope, be motivated by exercise and have fun)
Evidence: 0.27
¬ Typical(jump rope, be motivated by exercise and have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.88
Evidence: 0.90
¬ Remarkable(jump rope, be motivated by exercise and have fun)
Evidence: 0.32
¬ Typical(toy, be used to have fun)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 0.88
Evidence: 0.90
¬ Remarkable(jump rope, be motivated by exercise and have fun)
Evidence: 0.53
¬ Typical(trampoline, be used to exercise)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.27
Typical(jump rope, be motivated by exercise and have fun)
Evidence: 0.32
¬ Typical(toy, be used to have fun)