jump rope: be used to because it be in way

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.60
, toy
Weight: 0.59
, exercise
Weight: 0.59
, rope
Weight: 0.58
, equipment
Weight: 0.58
Siblings trampoline
Weight: 0.32
, jumper cable
Weight: 0.32
, toy car
Weight: 0.32
, drop
Weight: 0.32
, parachute
Weight: 0.32

Related properties

Property Similarity
be used to because it be in way 1.00
requires just do it 0.87
be motivated by see if you still can 0.85
requires do it 0.84
requires go where there enough room 0.82
be motivated by it can be good fun 0.82
causes that you get good body 0.81
many great thing for you 0.81
causes it hard 0.80
be defined as thing to play 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 1.00
Plausible(exercise, causes that you get good body)
Evidence: 0.44
¬ Typical(jump rope, be used to because it be in way)
0.46
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.44
¬ Typical(jump rope, be used to because it be in way)
0.38
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.36
Plausible(exercise, causes it hard)
Evidence: 0.44
¬ Typical(jump rope, be used to because it be in way)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.20
Plausible(jump rope, be used to because it be in way)
Evidence: 0.36
¬ Plausible(exercise, causes it hard)
0.03
Rule weight: 0.09
Evidence weight: 0.44
Similarity weight: 0.80
Evidence: 0.20
Plausible(jump rope, be used to because it be in way)
Evidence: 0.71
¬ Plausible(toy, be defined as thing to play)
0.02
Rule weight: 0.09
Evidence weight: 0.20
Similarity weight: 0.81
Evidence: 0.20
Plausible(jump rope, be used to because it be in way)
Evidence: 1.00
¬ Plausible(exercise, causes that you get good body)

Remarkability exclusitivity betweem a parent and a child

0.24
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.80
Evidence: 0.82
¬ Remarkable(jump rope, be used to because it be in way)
Evidence: 0.57
¬ Remarkable(exercise, causes it hard)
0.14
Rule weight: 0.58
Evidence weight: 0.30
Similarity weight: 0.80
Evidence: 0.82
¬ Remarkable(jump rope, be used to because it be in way)
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
0.09
Rule weight: 0.58
Evidence weight: 0.19
Similarity weight: 0.81
Evidence: 0.82
¬ Remarkable(jump rope, be used to because it be in way)
Evidence: 0.98
¬ Remarkable(exercise, causes that you get good body)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 1.00
Plausible(exercise, causes that you get good body)
Evidence: 0.82
Remarkable(jump rope, be used to because it be in way)
Evidence: 0.20
¬ Plausible(jump rope, be used to because it be in way)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.82
Remarkable(jump rope, be used to because it be in way)
Evidence: 0.20
¬ Plausible(jump rope, be used to because it be in way)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.36
Plausible(exercise, causes it hard)
Evidence: 0.82
Remarkable(jump rope, be used to because it be in way)
Evidence: 0.20
¬ Plausible(jump rope, be used to because it be in way)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.20
Plausible(jump rope, be used to because it be in way)
Evidence: 0.65
¬ Salient(jump rope, be used to because it be in way)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.44
Typical(jump rope, be used to because it be in way)
Evidence: 0.26
¬ Typical(jump rope, requires do it)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.82
Remarkable(jump rope, be used to because it be in way)
Evidence: 0.86
¬ Remarkable(jump rope, be motivated by see if you still can)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.82
Remarkable(jump rope, be used to because it be in way)
Evidence: 0.87
¬ Remarkable(jump rope, requires do it)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.20
Plausible(jump rope, be used to because it be in way)
Evidence: 0.21
¬ Plausible(jump rope, be motivated by see if you still can)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.65
Salient(jump rope, be used to because it be in way)
Evidence: 0.64
¬ Salient(jump rope, be motivated by see if you still can)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.44
Typical(jump rope, be used to because it be in way)
Evidence: 0.41
¬ Typical(jump rope, be motivated by see if you still can)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.65
Salient(jump rope, be used to because it be in way)
Evidence: 0.71
¬ Salient(jump rope, requires do it)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.20
Plausible(jump rope, be used to because it be in way)
Evidence: 0.38
¬ Plausible(jump rope, requires do it)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.65
Salient(jump rope, be used to because it be in way)
Evidence: 0.44
¬ Typical(jump rope, be used to because it be in way)
Evidence: 0.82
¬ Remarkable(jump rope, be used to because it be in way)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.20
Plausible(jump rope, be used to because it be in way)
Evidence: 0.44
¬ Typical(jump rope, be used to because it be in way)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.82
¬ Remarkable(jump rope, be used to because it be in way)
Evidence: 0.01
¬ Typical(exercise, causes that you get good body)
0.37
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.82
¬ Remarkable(jump rope, be used to because it be in way)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.25
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.82
¬ Remarkable(jump rope, be used to because it be in way)
Evidence: 0.46
¬ Typical(exercise, causes it hard)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.44
Typical(jump rope, be used to because it be in way)
Evidence: 0.01
¬ Typical(exercise, causes that you get good body)
0.36
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.44
Typical(jump rope, be used to because it be in way)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.29
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.44
Typical(jump rope, be used to because it be in way)
Evidence: 0.46
¬ Typical(exercise, causes it hard)