jump rope: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.60
, toy
Weight: 0.59
, exercise
Weight: 0.59
, rope
Weight: 0.58
, equipment
Weight: 0.58
Siblings trampoline
Weight: 0.32
, jumper cable
Weight: 0.32
, toy car
Weight: 0.32
, drop
Weight: 0.32
, parachute
Weight: 0.32

Related properties

Property Similarity
be used to fun 1.00
be fun 0.99
be used to have fun 0.96
be motivated by it be fun 0.91
causes have fun 0.91
be fun to play with 0.91
causes you have fun 0.90
be motivated by have fun 0.89
be motivated by it can be good fun 0.88
causes have fun with friend 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.40
Plausible(exercise, be used to fun)
Evidence: 0.43
¬ Typical(jump rope, be used to fun)
0.46
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.27
Plausible(toy, be used to fun)
Evidence: 0.43
¬ Typical(jump rope, be used to fun)
0.45
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.99
Evidence: 0.28
Plausible(exercise, be fun)
Evidence: 0.43
¬ Typical(jump rope, be used to fun)
0.45
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.99
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.43
¬ Typical(jump rope, be used to fun)
0.44
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.43
¬ Typical(jump rope, be used to fun)
0.43
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.96
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.43
¬ Typical(jump rope, be used to fun)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.75
Plausible(jump rope, be used to fun)
Evidence: 0.27
¬ Plausible(toy, be used to fun)
0.09
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.99
Evidence: 0.75
Plausible(jump rope, be used to fun)
Evidence: 0.26
¬ Plausible(toy, be fun)
0.09
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.99
Evidence: 0.75
Plausible(jump rope, be used to fun)
Evidence: 0.28
¬ Plausible(exercise, be fun)
0.08
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.75
Plausible(jump rope, be used to fun)
Evidence: 0.40
¬ Plausible(exercise, be used to fun)
0.08
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.75
Plausible(jump rope, be used to fun)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)
0.08
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.75
Plausible(jump rope, be used to fun)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(jump rope, be used to fun)
Evidence: 0.32
¬ Remarkable(exercise, be fun)
0.41
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.73
¬ Remarkable(jump rope, be used to fun)
Evidence: 0.38
¬ Remarkable(exercise, be used to fun)
0.28
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.73
¬ Remarkable(jump rope, be used to fun)
Evidence: 0.71
¬ Remarkable(toy, be used to fun)
0.27
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(jump rope, be used to fun)
Evidence: 0.72
¬ Remarkable(toy, be fun)
0.22
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.96
Evidence: 0.73
¬ Remarkable(jump rope, be used to fun)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
0.19
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.91
Evidence: 0.73
¬ Remarkable(jump rope, be used to fun)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.40
Plausible(exercise, be used to fun)
Evidence: 0.73
Remarkable(jump rope, be used to fun)
Evidence: 0.75
¬ Plausible(jump rope, be used to fun)
0.36
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.27
Plausible(toy, be used to fun)
Evidence: 0.73
Remarkable(jump rope, be used to fun)
Evidence: 0.75
¬ Plausible(jump rope, be used to fun)
0.35
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.28
Plausible(exercise, be fun)
Evidence: 0.73
Remarkable(jump rope, be used to fun)
Evidence: 0.75
¬ Plausible(jump rope, be used to fun)
0.35
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.73
Remarkable(jump rope, be used to fun)
Evidence: 0.75
¬ Plausible(jump rope, be used to fun)
0.34
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.73
Remarkable(jump rope, be used to fun)
Evidence: 0.75
¬ Plausible(jump rope, be used to fun)
0.33
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.73
Remarkable(jump rope, be used to fun)
Evidence: 0.75
¬ Plausible(jump rope, be used to fun)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.75
Plausible(jump rope, be used to fun)
Evidence: 0.53
¬ Salient(jump rope, be used to fun)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.75
Plausible(jump rope, be used to fun)
Evidence: 0.18
¬ Plausible(jump rope, causes have fun with friend)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.43
Typical(jump rope, be used to fun)
Evidence: 0.19
¬ Typical(jump rope, causes you have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.75
Plausible(jump rope, be used to fun)
Evidence: 0.49
¬ Plausible(jump rope, causes you have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.43
Typical(jump rope, be used to fun)
Evidence: 0.34
¬ Typical(jump rope, be used to have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.75
Plausible(jump rope, be used to fun)
Evidence: 0.79
¬ Plausible(jump rope, be used to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.75
Plausible(jump rope, be used to fun)
Evidence: 0.76
¬ Plausible(jump rope, be motivated by it be fun)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.75
Plausible(jump rope, be used to fun)
Evidence: 0.79
¬ Plausible(jump rope, causes have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.43
Typical(jump rope, be used to fun)
Evidence: 0.35
¬ Typical(jump rope, be motivated by it be fun)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.73
Remarkable(jump rope, be used to fun)
Evidence: 0.86
¬ Remarkable(jump rope, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.43
Typical(jump rope, be used to fun)
Evidence: 0.35
¬ Typical(jump rope, causes have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.53
Salient(jump rope, be used to fun)
Evidence: 0.52
¬ Salient(jump rope, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.43
Typical(jump rope, be used to fun)
Evidence: 0.33
¬ Typical(jump rope, be motivated by have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.75
Plausible(jump rope, be used to fun)
Evidence: 0.78
¬ Plausible(jump rope, be motivated by have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.73
Remarkable(jump rope, be used to fun)
Evidence: 0.84
¬ Remarkable(jump rope, causes have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.53
Salient(jump rope, be used to fun)
Evidence: 0.50
¬ Salient(jump rope, be motivated by it be fun)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.73
Remarkable(jump rope, be used to fun)
Evidence: 0.88
¬ Remarkable(jump rope, be motivated by it be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.91
Evidence: 0.53
Salient(jump rope, be used to fun)
Evidence: 0.55
¬ Salient(jump rope, causes have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.73
Remarkable(jump rope, be used to fun)
Evidence: 0.91
¬ Remarkable(jump rope, causes you have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.73
Remarkable(jump rope, be used to fun)
Evidence: 0.88
¬ Remarkable(jump rope, be motivated by have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.53
Salient(jump rope, be used to fun)
Evidence: 0.52
¬ Salient(jump rope, be motivated by have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.73
Remarkable(jump rope, be used to fun)
Evidence: 0.83
¬ Remarkable(jump rope, causes have fun with friend)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.43
Typical(jump rope, be used to fun)
Evidence: 0.47
¬ Typical(jump rope, causes have fun with friend)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.53
Salient(jump rope, be used to fun)
Evidence: 0.67
¬ Salient(jump rope, causes have fun with friend)
0.48
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.90
Evidence: 0.53
Salient(jump rope, be used to fun)
Evidence: 0.80
¬ Salient(jump rope, causes you have fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.53
Salient(jump rope, be used to fun)
Evidence: 0.43
¬ Typical(jump rope, be used to fun)
Evidence: 0.73
¬ Remarkable(jump rope, be used to fun)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.75
Plausible(jump rope, be used to fun)
Evidence: 0.43
¬ Typical(jump rope, be used to fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.73
¬ Remarkable(jump rope, be used to fun)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.37
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.73
¬ Remarkable(jump rope, be used to fun)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.37
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.73
¬ Remarkable(jump rope, be used to fun)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.37
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(jump rope, be used to fun)
Evidence: 0.37
¬ Typical(toy, be fun)
0.34
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.73
¬ Remarkable(jump rope, be used to fun)
Evidence: 0.47
¬ Typical(exercise, be used to fun)
0.27
Rule weight: 0.51
Evidence weight: 0.54
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(jump rope, be used to fun)
Evidence: 0.63
¬ Typical(exercise, be fun)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.43
Typical(jump rope, be used to fun)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.38
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.43
Typical(jump rope, be used to fun)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.38
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.43
Typical(jump rope, be used to fun)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.99
Evidence: 0.43
Typical(jump rope, be used to fun)
Evidence: 0.37
¬ Typical(toy, be fun)
0.36
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.43
Typical(jump rope, be used to fun)
Evidence: 0.47
¬ Typical(exercise, be used to fun)
0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.99
Evidence: 0.43
Typical(jump rope, be used to fun)
Evidence: 0.63
¬ Typical(exercise, be fun)