jump rope: be used to have fun at recess

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.60
, toy
Weight: 0.59
, exercise
Weight: 0.59
, rope
Weight: 0.58
, equipment
Weight: 0.58
Siblings trampoline
Weight: 0.32
, jumper cable
Weight: 0.32
, toy car
Weight: 0.32
, drop
Weight: 0.32
, parachute
Weight: 0.32

Related properties

Property Similarity
be used to have fun at recess 1.00
be used to recess 0.97
be used to fun on playground 0.76
be used to have fun 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.16
Rule weight: 0.66
Evidence weight: 0.32
Similarity weight: 0.76
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.94
¬ Typical(jump rope, be used to have fun at recess)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.38
Plausible(jump rope, be used to have fun at recess)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(jump rope, be used to have fun at recess)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)

Remarkability from parent implausibility

0.26
Rule weight: 0.42
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.29
Remarkable(jump rope, be used to have fun at recess)
Evidence: 0.38
¬ Plausible(jump rope, be used to have fun at recess)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.38
Plausible(jump rope, be used to have fun at recess)
Evidence: 0.25
¬ Salient(jump rope, be used to have fun at recess)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.97
Evidence: 0.29
Remarkable(jump rope, be used to have fun at recess)
Evidence: 0.00
¬ Remarkable(jump rope, be used to recess)
0.82
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.97
Evidence: 0.38
Plausible(jump rope, be used to have fun at recess)
Evidence: 0.01
¬ Plausible(jump rope, be used to recess)
0.82
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.97
Evidence: 0.25
Salient(jump rope, be used to have fun at recess)
Evidence: 0.01
¬ Salient(jump rope, be used to recess)
0.78
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.94
Typical(jump rope, be used to have fun at recess)
Evidence: 1.00
¬ Typical(jump rope, be used to recess)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.94
Typical(jump rope, be used to have fun at recess)
Evidence: 0.38
¬ Typical(jump rope, be used to fun on playground)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.94
Typical(jump rope, be used to have fun at recess)
Evidence: 0.34
¬ Typical(jump rope, be used to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.38
Plausible(jump rope, be used to have fun at recess)
Evidence: 0.28
¬ Plausible(jump rope, be used to fun on playground)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.25
Salient(jump rope, be used to have fun at recess)
Evidence: 0.52
¬ Salient(jump rope, be used to have fun)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.38
Plausible(jump rope, be used to have fun at recess)
Evidence: 0.79
¬ Plausible(jump rope, be used to have fun)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.25
Salient(jump rope, be used to have fun at recess)
Evidence: 0.74
¬ Salient(jump rope, be used to fun on playground)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.29
Remarkable(jump rope, be used to have fun at recess)
Evidence: 0.78
¬ Remarkable(jump rope, be used to fun on playground)
0.25
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.29
Remarkable(jump rope, be used to have fun at recess)
Evidence: 0.86
¬ Remarkable(jump rope, be used to have fun)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.25
Salient(jump rope, be used to have fun at recess)
Evidence: 0.94
¬ Typical(jump rope, be used to have fun at recess)
Evidence: 0.29
¬ Remarkable(jump rope, be used to have fun at recess)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.38
Plausible(jump rope, be used to have fun at recess)
Evidence: 0.94
¬ Typical(jump rope, be used to have fun at recess)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(jump rope, be used to have fun at recess)
Evidence: 0.32
¬ Typical(toy, be used to have fun)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.94
Typical(jump rope, be used to have fun at recess)
Evidence: 0.32
¬ Typical(toy, be used to have fun)