jump rope: be used to play game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.60
, toy
Weight: 0.59
, exercise
Weight: 0.59
, rope
Weight: 0.58
, equipment
Weight: 0.58
Siblings trampoline
Weight: 0.32
, jumper cable
Weight: 0.32
, toy car
Weight: 0.32
, drop
Weight: 0.32
, parachute
Weight: 0.32

Related properties

Property Similarity
be used to play game 1.00
be used to play 0.94
be used to play with 0.90
be used to play time 0.90
be play with 0.89
be motivated by play 0.86
be fun to play with 0.84
be defined as thing to play 0.83
be used to play with kid 0.82
be used to play with child 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.82
¬ Typical(jump rope, be used to play game)
0.42
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.82
¬ Typical(jump rope, be used to play game)
0.37
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.94
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.82
¬ Typical(jump rope, be used to play game)
0.34
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.90
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.82
¬ Typical(jump rope, be used to play game)
0.27
Rule weight: 0.66
Evidence weight: 0.48
Similarity weight: 0.84
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.82
¬ Typical(jump rope, be used to play game)
0.22
Rule weight: 0.66
Evidence weight: 0.40
Similarity weight: 0.81
Evidence: 0.27
Plausible(toy, be used to play with child)
Evidence: 0.82
¬ Typical(jump rope, be used to play game)
0.19
Rule weight: 0.66
Evidence weight: 0.35
Similarity weight: 0.82
Evidence: 0.21
Plausible(toy, be used to play with kid)
Evidence: 0.82
¬ Typical(jump rope, be used to play game)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.47
Plausible(jump rope, be used to play game)
Evidence: 0.21
¬ Plausible(toy, be used to play with kid)
0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.47
Plausible(jump rope, be used to play game)
Evidence: 0.27
¬ Plausible(toy, be used to play with child)
0.06
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.47
Plausible(jump rope, be used to play game)
Evidence: 0.51
¬ Plausible(toy, be used to play)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.47
Plausible(jump rope, be used to play game)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.47
Plausible(jump rope, be used to play game)
Evidence: 0.46
¬ Plausible(toy, be used to play with)
0.05
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.89
Evidence: 0.47
Plausible(jump rope, be used to play game)
Evidence: 0.71
¬ Plausible(toy, be play with)
0.05
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.47
Plausible(jump rope, be used to play game)
Evidence: 0.71
¬ Plausible(toy, be defined as thing to play)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.94
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.79
¬ Remarkable(toy, be used to play)
0.34
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.89
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.75
¬ Remarkable(toy, be play with)
0.33
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.90
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
0.30
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.81
¬ Remarkable(toy, be used to play with kid)
0.29
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.84
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
0.29
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
0.28
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.85
¬ Remarkable(toy, be used to play with child)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
0.08
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.46
Remarkable(jump rope, be used to play game)
Evidence: 0.47
¬ Plausible(jump rope, be used to play game)
0.34
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.46
Remarkable(jump rope, be used to play game)
Evidence: 0.47
¬ Plausible(jump rope, be used to play game)
0.33
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.46
Remarkable(jump rope, be used to play game)
Evidence: 0.47
¬ Plausible(jump rope, be used to play game)
0.32
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.46
Remarkable(jump rope, be used to play game)
Evidence: 0.47
¬ Plausible(jump rope, be used to play game)
0.30
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.46
Remarkable(jump rope, be used to play game)
Evidence: 0.47
¬ Plausible(jump rope, be used to play game)
0.27
Rule weight: 0.42
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.21
Plausible(toy, be used to play with kid)
Evidence: 0.46
Remarkable(jump rope, be used to play game)
Evidence: 0.47
¬ Plausible(jump rope, be used to play game)
0.27
Rule weight: 0.42
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.27
Plausible(toy, be used to play with child)
Evidence: 0.46
Remarkable(jump rope, be used to play game)
Evidence: 0.47
¬ Plausible(jump rope, be used to play game)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.47
Plausible(jump rope, be used to play game)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)
0.52
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.47
Plausible(jump rope, be used to play game)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.47
Plausible(jump rope, be used to play game)
Evidence: 0.34
¬ Salient(jump rope, be used to play game)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.82
Typical(jump rope, be used to play game)
Evidence: 0.77
¬ Typical(jump rope, be used to play)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.82
Typical(jump rope, be used to play game)
Evidence: 0.58
¬ Typical(jump rope, be used to play time)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.82
Typical(jump rope, be used to play game)
Evidence: 0.58
¬ Typical(jump rope, be motivated by play)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.46
Remarkable(jump rope, be used to play game)
Evidence: 0.47
¬ Remarkable(jump rope, be used to play)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.34
Salient(jump rope, be used to play game)
Evidence: 0.40
¬ Salient(jump rope, be used to play)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.47
Plausible(jump rope, be used to play game)
Evidence: 0.51
¬ Plausible(jump rope, be used to play)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.34
Salient(jump rope, be used to play game)
Evidence: 0.41
¬ Salient(jump rope, be used to play time)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.34
Salient(jump rope, be used to play game)
Evidence: 0.44
¬ Salient(jump rope, be motivated by play)
0.50
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.90
Evidence: 0.46
Remarkable(jump rope, be used to play game)
Evidence: 0.64
¬ Remarkable(jump rope, be used to play time)
0.50
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.90
Evidence: 0.47
Plausible(jump rope, be used to play game)
Evidence: 0.66
¬ Plausible(jump rope, be used to play time)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.47
Plausible(jump rope, be used to play game)
Evidence: 0.60
¬ Plausible(jump rope, be motivated by play)
0.43
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.86
Evidence: 0.46
Remarkable(jump rope, be used to play game)
Evidence: 0.75
¬ Remarkable(jump rope, be motivated by play)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.34
Salient(jump rope, be used to play game)
Evidence: 0.82
¬ Typical(jump rope, be used to play game)
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.47
Plausible(jump rope, be used to play game)
Evidence: 0.82
¬ Typical(jump rope, be used to play game)

Typicality and Rermarkability incompatibility between a parent and a child

0.43
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.43
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.14
¬ Typical(toy, be play with)
0.41
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.40
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.38
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.35
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.31
¬ Typical(toy, be used to play with child)
0.34
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.40
¬ Typical(toy, be used to play with kid)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.55
¬ Typical(toy car, be used to play game)
0.10
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
Evidence: 0.39
¬ Typical(toy car, be used to play with)

Typicality inheritance from parent to child

0.44
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.82
Typical(jump rope, be used to play game)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.42
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.82
Typical(jump rope, be used to play game)
Evidence: 0.14
¬ Typical(toy, be play with)
0.42
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.82
Typical(jump rope, be used to play game)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.39
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.82
Typical(jump rope, be used to play game)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.39
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.82
Typical(jump rope, be used to play game)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.37
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.82
Typical(jump rope, be used to play game)
Evidence: 0.40
¬ Typical(toy, be used to play with kid)
0.37
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.82
Typical(jump rope, be used to play game)
Evidence: 0.31
¬ Typical(toy, be used to play with child)