jump up and down: be motivated by headrush

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by headrush 1.00
be motivated by you be happy 0.83
be motivated by show your happy 0.80
be motivated by party 0.80
be motivated by you be very excite 0.78
be motivated by you be excite 0.78
be motivated by something you cannot have 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.50
Plausible(jump up and down, be motivated by headrush)
Evidence: 0.42
¬ Salient(jump up and down, be motivated by headrush)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.70
Typical(jump up and down, be motivated by headrush)
Evidence: 0.59
¬ Typical(jump up and down, be motivated by you be happy)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.65
Remarkable(jump up and down, be motivated by headrush)
Evidence: 0.42
¬ Remarkable(jump up and down, be motivated by party)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.50
Plausible(jump up and down, be motivated by headrush)
Evidence: 0.31
¬ Plausible(jump up and down, be motivated by party)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.70
Typical(jump up and down, be motivated by headrush)
Evidence: 0.46
¬ Typical(jump up and down, be motivated by you be very excite)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.70
Typical(jump up and down, be motivated by headrush)
Evidence: 0.58
¬ Typical(jump up and down, be motivated by show your happy)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.70
Typical(jump up and down, be motivated by headrush)
Evidence: 0.53
¬ Typical(jump up and down, be motivated by you be excite)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.70
Typical(jump up and down, be motivated by headrush)
Evidence: 0.49
¬ Typical(jump up and down, be motivated by something you cannot have)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.42
Salient(jump up and down, be motivated by headrush)
Evidence: 0.34
¬ Salient(jump up and down, be motivated by party)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.42
Salient(jump up and down, be motivated by headrush)
Evidence: 0.42
¬ Salient(jump up and down, be motivated by you be happy)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.42
Salient(jump up and down, be motivated by headrush)
Evidence: 0.43
¬ Salient(jump up and down, be motivated by show your happy)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.65
Remarkable(jump up and down, be motivated by headrush)
Evidence: 0.78
¬ Remarkable(jump up and down, be motivated by you be happy)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.50
Plausible(jump up and down, be motivated by headrush)
Evidence: 0.56
¬ Plausible(jump up and down, be motivated by you be happy)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.65
Remarkable(jump up and down, be motivated by headrush)
Evidence: 0.77
¬ Remarkable(jump up and down, be motivated by show your happy)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.65
Remarkable(jump up and down, be motivated by headrush)
Evidence: 0.75
¬ Remarkable(jump up and down, be motivated by you be excite)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.70
Typical(jump up and down, be motivated by headrush)
Evidence: 0.96
¬ Typical(jump up and down, be motivated by party)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.50
Plausible(jump up and down, be motivated by headrush)
Evidence: 0.58
¬ Plausible(jump up and down, be motivated by show your happy)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.42
Salient(jump up and down, be motivated by headrush)
Evidence: 0.48
¬ Salient(jump up and down, be motivated by you be very excite)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.42
Salient(jump up and down, be motivated by headrush)
Evidence: 0.48
¬ Salient(jump up and down, be motivated by you be excite)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.65
Remarkable(jump up and down, be motivated by headrush)
Evidence: 0.82
¬ Remarkable(jump up and down, be motivated by you be very excite)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.65
Remarkable(jump up and down, be motivated by headrush)
Evidence: 0.78
¬ Remarkable(jump up and down, be motivated by something you cannot have)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.42
Salient(jump up and down, be motivated by headrush)
Evidence: 0.48
¬ Salient(jump up and down, be motivated by something you cannot have)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.50
Plausible(jump up and down, be motivated by headrush)
Evidence: 0.65
¬ Plausible(jump up and down, be motivated by you be excite)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.50
Plausible(jump up and down, be motivated by headrush)
Evidence: 0.68
¬ Plausible(jump up and down, be motivated by you be very excite)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.50
Plausible(jump up and down, be motivated by headrush)
Evidence: 0.67
¬ Plausible(jump up and down, be motivated by something you cannot have)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.42
Salient(jump up and down, be motivated by headrush)
Evidence: 0.70
¬ Typical(jump up and down, be motivated by headrush)
Evidence: 0.65
¬ Remarkable(jump up and down, be motivated by headrush)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.50
Plausible(jump up and down, be motivated by headrush)
Evidence: 0.70
¬ Typical(jump up and down, be motivated by headrush)