jump up and down: be motivated by not touch grind

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by not touch grind 1.00
be motivated by grind be hot 0.87
causes leave grind 0.85
be motivated by you be very excite 0.78
be motivated by you be happy 0.78
be motivated by show your happy 0.78
be used to person try to stay warm 0.77
be motivated by something you cannot have 0.77
be motivated by you be excite 0.77
be motivated by bounce 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.74
Plausible(jump up and down, be motivated by not touch grind)
Evidence: 0.40
¬ Salient(jump up and down, be motivated by not touch grind)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.74
Plausible(jump up and down, be motivated by not touch grind)
Evidence: 0.34
¬ Plausible(jump up and down, be motivated by grind be hot)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.58
Remarkable(jump up and down, be motivated by not touch grind)
Evidence: 0.28
¬ Remarkable(jump up and down, causes leave grind)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.74
Plausible(jump up and down, be motivated by not touch grind)
Evidence: 0.61
¬ Plausible(jump up and down, causes leave grind)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.58
Remarkable(jump up and down, be motivated by not touch grind)
Evidence: 0.46
¬ Remarkable(jump up and down, be motivated by grind be hot)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.74
Plausible(jump up and down, be motivated by not touch grind)
Evidence: 0.40
¬ Plausible(jump up and down, be used to person try to stay warm)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.40
Salient(jump up and down, be motivated by not touch grind)
Evidence: 0.36
¬ Salient(jump up and down, be motivated by grind be hot)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.40
Salient(jump up and down, be motivated by not touch grind)
Evidence: 0.32
¬ Salient(jump up and down, causes leave grind)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.74
Plausible(jump up and down, be motivated by not touch grind)
Evidence: 0.56
¬ Plausible(jump up and down, be motivated by you be happy)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.74
Plausible(jump up and down, be motivated by not touch grind)
Evidence: 0.58
¬ Plausible(jump up and down, be motivated by show your happy)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.74
Plausible(jump up and down, be motivated by not touch grind)
Evidence: 0.52
¬ Plausible(jump up and down, be motivated by bounce)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.74
Plausible(jump up and down, be motivated by not touch grind)
Evidence: 0.68
¬ Plausible(jump up and down, be motivated by you be very excite)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.74
Plausible(jump up and down, be motivated by not touch grind)
Evidence: 0.65
¬ Plausible(jump up and down, be motivated by you be excite)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.74
Plausible(jump up and down, be motivated by not touch grind)
Evidence: 0.67
¬ Plausible(jump up and down, be motivated by something you cannot have)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.40
Salient(jump up and down, be motivated by not touch grind)
Evidence: 0.33
¬ Salient(jump up and down, be used to person try to stay warm)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.58
Remarkable(jump up and down, be motivated by not touch grind)
Evidence: 0.51
¬ Remarkable(jump up and down, be used to person try to stay warm)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.58
Remarkable(jump up and down, be motivated by not touch grind)
Evidence: 0.49
¬ Remarkable(jump up and down, be motivated by bounce)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.48
Typical(jump up and down, be motivated by not touch grind)
Evidence: 0.46
¬ Typical(jump up and down, be motivated by you be very excite)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.40
Salient(jump up and down, be motivated by not touch grind)
Evidence: 0.42
¬ Salient(jump up and down, be motivated by you be happy)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.40
Salient(jump up and down, be motivated by not touch grind)
Evidence: 0.43
¬ Salient(jump up and down, be motivated by show your happy)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.48
Typical(jump up and down, be motivated by not touch grind)
Evidence: 0.49
¬ Typical(jump up and down, be motivated by something you cannot have)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.40
Salient(jump up and down, be motivated by not touch grind)
Evidence: 0.48
¬ Salient(jump up and down, be motivated by you be very excite)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.48
Typical(jump up and down, be motivated by not touch grind)
Evidence: 0.53
¬ Typical(jump up and down, be motivated by you be excite)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.40
Salient(jump up and down, be motivated by not touch grind)
Evidence: 0.48
¬ Salient(jump up and down, be motivated by something you cannot have)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.40
Salient(jump up and down, be motivated by not touch grind)
Evidence: 0.48
¬ Salient(jump up and down, be motivated by you be excite)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.48
Typical(jump up and down, be motivated by not touch grind)
Evidence: 0.58
¬ Typical(jump up and down, be motivated by show your happy)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.48
Typical(jump up and down, be motivated by not touch grind)
Evidence: 0.59
¬ Typical(jump up and down, be motivated by you be happy)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.40
Salient(jump up and down, be motivated by not touch grind)
Evidence: 0.48
¬ Salient(jump up and down, be motivated by bounce)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.48
Typical(jump up and down, be motivated by not touch grind)
Evidence: 0.73
¬ Typical(jump up and down, causes leave grind)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.58
Remarkable(jump up and down, be motivated by not touch grind)
Evidence: 0.77
¬ Remarkable(jump up and down, be motivated by show your happy)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.58
Remarkable(jump up and down, be motivated by not touch grind)
Evidence: 0.75
¬ Remarkable(jump up and down, be motivated by you be excite)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.58
Remarkable(jump up and down, be motivated by not touch grind)
Evidence: 0.78
¬ Remarkable(jump up and down, be motivated by you be happy)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.58
Remarkable(jump up and down, be motivated by not touch grind)
Evidence: 0.78
¬ Remarkable(jump up and down, be motivated by something you cannot have)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.58
Remarkable(jump up and down, be motivated by not touch grind)
Evidence: 0.82
¬ Remarkable(jump up and down, be motivated by you be very excite)
0.40
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.48
Typical(jump up and down, be motivated by not touch grind)
Evidence: 0.72
¬ Typical(jump up and down, be motivated by bounce)
0.39
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.87
Evidence: 0.48
Typical(jump up and down, be motivated by not touch grind)
Evidence: 0.92
¬ Typical(jump up and down, be motivated by grind be hot)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.48
Typical(jump up and down, be motivated by not touch grind)
Evidence: 0.86
¬ Typical(jump up and down, be used to person try to stay warm)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.40
Salient(jump up and down, be motivated by not touch grind)
Evidence: 0.48
¬ Typical(jump up and down, be motivated by not touch grind)
Evidence: 0.58
¬ Remarkable(jump up and down, be motivated by not touch grind)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.74
Plausible(jump up and down, be motivated by not touch grind)
Evidence: 0.48
¬ Typical(jump up and down, be motivated by not touch grind)