jump up and down: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
causes fun 0.90
be used to fun and exercise 0.87
be motivated by you be happy 0.76
be motivated by show your happy 0.76
be motivated by you be very excite 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.57
Plausible(jump up and down, be used to have fun)
Evidence: 0.45
¬ Salient(jump up and down, be used to have fun)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.67
Remarkable(jump up and down, be used to have fun)
Evidence: 0.55
¬ Remarkable(jump up and down, be used to fun)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.57
Plausible(jump up and down, be used to have fun)
Evidence: 0.56
¬ Plausible(jump up and down, be used to fun)
0.62
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.63
Typical(jump up and down, be used to have fun)
Evidence: 0.67
¬ Typical(jump up and down, be used to fun)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.67
Remarkable(jump up and down, be used to have fun)
Evidence: 0.61
¬ Remarkable(jump up and down, causes fun)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.45
Salient(jump up and down, be used to have fun)
Evidence: 0.47
¬ Salient(jump up and down, be used to fun)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.63
Typical(jump up and down, be used to have fun)
Evidence: 0.51
¬ Typical(jump up and down, be used to fun and exercise)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.63
Typical(jump up and down, be used to have fun)
Evidence: 0.65
¬ Typical(jump up and down, causes fun)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.67
Remarkable(jump up and down, be used to have fun)
Evidence: 0.64
¬ Remarkable(jump up and down, be used to fun and exercise)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.57
Plausible(jump up and down, be used to have fun)
Evidence: 0.57
¬ Plausible(jump up and down, causes fun)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.45
Salient(jump up and down, be used to have fun)
Evidence: 0.47
¬ Salient(jump up and down, causes fun)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.63
Typical(jump up and down, be used to have fun)
Evidence: 0.46
¬ Typical(jump up and down, be motivated by you be very excite)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.87
Evidence: 0.45
Salient(jump up and down, be used to have fun)
Evidence: 0.55
¬ Salient(jump up and down, be used to fun and exercise)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.87
Evidence: 0.57
Plausible(jump up and down, be used to have fun)
Evidence: 0.70
¬ Plausible(jump up and down, be used to fun and exercise)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.63
Typical(jump up and down, be used to have fun)
Evidence: 0.58
¬ Typical(jump up and down, be motivated by show your happy)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.63
Typical(jump up and down, be used to have fun)
Evidence: 0.59
¬ Typical(jump up and down, be motivated by you be happy)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.45
Salient(jump up and down, be used to have fun)
Evidence: 0.42
¬ Salient(jump up and down, be motivated by you be happy)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.45
Salient(jump up and down, be used to have fun)
Evidence: 0.43
¬ Salient(jump up and down, be motivated by show your happy)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.57
Plausible(jump up and down, be used to have fun)
Evidence: 0.56
¬ Plausible(jump up and down, be motivated by you be happy)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.57
Plausible(jump up and down, be used to have fun)
Evidence: 0.58
¬ Plausible(jump up and down, be motivated by show your happy)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.67
Remarkable(jump up and down, be used to have fun)
Evidence: 0.77
¬ Remarkable(jump up and down, be motivated by show your happy)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.67
Remarkable(jump up and down, be used to have fun)
Evidence: 0.78
¬ Remarkable(jump up and down, be motivated by you be happy)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.45
Salient(jump up and down, be used to have fun)
Evidence: 0.48
¬ Salient(jump up and down, be motivated by you be very excite)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.67
Remarkable(jump up and down, be used to have fun)
Evidence: 0.82
¬ Remarkable(jump up and down, be motivated by you be very excite)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.57
Plausible(jump up and down, be used to have fun)
Evidence: 0.68
¬ Plausible(jump up and down, be motivated by you be very excite)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.45
Salient(jump up and down, be used to have fun)
Evidence: 0.63
¬ Typical(jump up and down, be used to have fun)
Evidence: 0.67
¬ Remarkable(jump up and down, be used to have fun)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.57
Plausible(jump up and down, be used to have fun)
Evidence: 0.63
¬ Typical(jump up and down, be used to have fun)