jump up and down: causes fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes fun 1.00
be used to fun 0.94
be used to have fun 0.90
be used to fun and exercise 0.84
causes you get your way 0.75
causes headackes 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.57
Plausible(jump up and down, causes fun)
Evidence: 0.47
¬ Salient(jump up and down, causes fun)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.61
Remarkable(jump up and down, causes fun)
Evidence: 0.55
¬ Remarkable(jump up and down, be used to fun)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.65
Typical(jump up and down, causes fun)
Evidence: 0.67
¬ Typical(jump up and down, be used to fun)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.57
Plausible(jump up and down, causes fun)
Evidence: 0.56
¬ Plausible(jump up and down, be used to fun)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.47
Salient(jump up and down, causes fun)
Evidence: 0.47
¬ Salient(jump up and down, be used to fun)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.65
Typical(jump up and down, causes fun)
Evidence: 0.63
¬ Typical(jump up and down, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.65
Typical(jump up and down, causes fun)
Evidence: 0.51
¬ Typical(jump up and down, be used to fun and exercise)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.47
Salient(jump up and down, causes fun)
Evidence: 0.45
¬ Salient(jump up and down, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.57
Plausible(jump up and down, causes fun)
Evidence: 0.57
¬ Plausible(jump up and down, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.61
Remarkable(jump up and down, causes fun)
Evidence: 0.67
¬ Remarkable(jump up and down, be used to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.61
Remarkable(jump up and down, causes fun)
Evidence: 0.64
¬ Remarkable(jump up and down, be used to fun and exercise)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.47
Salient(jump up and down, causes fun)
Evidence: 0.55
¬ Salient(jump up and down, be used to fun and exercise)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.57
Plausible(jump up and down, causes fun)
Evidence: 0.70
¬ Plausible(jump up and down, be used to fun and exercise)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.47
Salient(jump up and down, causes fun)
Evidence: 0.65
¬ Typical(jump up and down, causes fun)
Evidence: 0.61
¬ Remarkable(jump up and down, causes fun)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.57
Plausible(jump up and down, causes fun)
Evidence: 0.65
¬ Typical(jump up and down, causes fun)