jump: be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hit
Weight: 0.60
, thing
Weight: 0.58
, song
Weight: 0.55
, move
Weight: 0.54
Siblings leap
Weight: 0.49
, fall
Weight: 0.33
, slide
Weight: 0.33
, go
Weight: 0.31
, think
Weight: 0.31

Related properties

Property Similarity
be fun 1.00
be used to fun 0.99
be used to have fun 0.94
be useless but still enjoyable 0.77
causes be laugh at 0.76
be used to pleasure yourself 0.76
be used to enjoyment 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.77
Plausible(song, be used to enjoyment)
Evidence: 0.48
¬ Typical(jump, be fun)
0.41
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.99
Evidence: 0.23
Plausible(song, be used to fun)
Evidence: 0.48
¬ Typical(jump, be fun)
0.39
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.94
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.48
¬ Typical(jump, be fun)
0.35
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.39
Plausible(song, be used to pleasure yourself)
Evidence: 0.48
¬ Typical(jump, be fun)
0.34
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.48
¬ Typical(jump, be fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.99
Evidence: 0.16
Plausible(jump, be fun)
Evidence: 0.23
¬ Plausible(song, be used to fun)
0.07
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.16
Plausible(jump, be fun)
Evidence: 0.23
¬ Plausible(song, be used to have fun)
0.05
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.16
Plausible(jump, be fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.16
Plausible(jump, be fun)
Evidence: 0.39
¬ Plausible(song, be used to pleasure yourself)
0.02
Rule weight: 0.09
Evidence weight: 0.35
Similarity weight: 0.75
Evidence: 0.16
Plausible(jump, be fun)
Evidence: 0.77
¬ Plausible(song, be used to enjoyment)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.67
¬ Remarkable(jump, be fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.32
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.99
Evidence: 0.67
¬ Remarkable(jump, be fun)
Evidence: 0.66
¬ Remarkable(song, be used to fun)
0.29
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.94
Evidence: 0.67
¬ Remarkable(jump, be fun)
Evidence: 0.71
¬ Remarkable(song, be used to have fun)
0.24
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.67
¬ Remarkable(jump, be fun)
Evidence: 0.69
¬ Remarkable(song, be used to pleasure yourself)
0.21
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.67
¬ Remarkable(jump, be fun)
Evidence: 0.76
¬ Remarkable(song, be used to enjoyment)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.67
¬ Remarkable(jump, be fun)
Evidence: 0.31
¬ Remarkable(think, be used to fun)
0.08
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.67
¬ Remarkable(jump, be fun)
Evidence: 0.31
¬ Remarkable(fall, causes be laugh at)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.99
Evidence: 0.23
Plausible(song, be used to fun)
Evidence: 0.67
Remarkable(jump, be fun)
Evidence: 0.16
¬ Plausible(jump, be fun)
0.38
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.67
Remarkable(jump, be fun)
Evidence: 0.16
¬ Plausible(jump, be fun)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.67
Remarkable(jump, be fun)
Evidence: 0.16
¬ Plausible(jump, be fun)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.77
Plausible(song, be used to enjoyment)
Evidence: 0.67
Remarkable(jump, be fun)
Evidence: 0.16
¬ Plausible(jump, be fun)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.39
Plausible(song, be used to pleasure yourself)
Evidence: 0.67
Remarkable(jump, be fun)
Evidence: 0.16
¬ Plausible(jump, be fun)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.99
Evidence: 0.16
Plausible(jump, be fun)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.16
Plausible(jump, be fun)
Evidence: 0.31
Remarkable(fall, causes be laugh at)
Evidence: 0.07
¬ Plausible(fall, causes be laugh at)

Salient implies Plausible

0.11
Rule weight: 0.28
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.16
Plausible(jump, be fun)
Evidence: 0.72
¬ Salient(jump, be fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.72
Salient(jump, be fun)
Evidence: 0.48
¬ Typical(jump, be fun)
Evidence: 0.67
¬ Remarkable(jump, be fun)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.16
Plausible(jump, be fun)
Evidence: 0.48
¬ Typical(jump, be fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.99
Evidence: 0.67
¬ Remarkable(jump, be fun)
Evidence: 0.42
¬ Typical(song, be used to fun)
0.36
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.67
¬ Remarkable(jump, be fun)
Evidence: 0.11
¬ Typical(song, be used to enjoyment)
0.35
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.67
¬ Remarkable(jump, be fun)
Evidence: 0.40
¬ Typical(song, be used to have fun)
0.31
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.67
¬ Remarkable(jump, be fun)
Evidence: 0.28
¬ Typical(song, be used to pleasure yourself)
0.29
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.67
¬ Remarkable(jump, be fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.46
Similarity weight: 0.99
Evidence: 0.67
¬ Remarkable(jump, be fun)
Evidence: 0.81
¬ Typical(think, be used to fun)
0.05
Rule weight: 0.14
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.67
¬ Remarkable(jump, be fun)
Evidence: 0.80
¬ Typical(fall, causes be laugh at)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.99
Evidence: 0.48
Typical(jump, be fun)
Evidence: 0.42
¬ Typical(song, be used to fun)
0.36
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.48
Typical(jump, be fun)
Evidence: 0.40
¬ Typical(song, be used to have fun)
0.34
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.48
Typical(jump, be fun)
Evidence: 0.11
¬ Typical(song, be used to enjoyment)
0.31
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.48
Typical(jump, be fun)
Evidence: 0.28
¬ Typical(song, be used to pleasure yourself)
0.29
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.48
Typical(jump, be fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)