karaoke: be popular in china

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents bar
Weight: 0.58
, activity
Weight: 0.57
, game
Weight: 0.53
, application
Weight: 0.52
Siblings chocolate bar
Weight: 0.32
, chess game
Weight: 0.32
, japanese restaurant
Weight: 0.32
, disco
Weight: 0.32
, billiards
Weight: 0.31

Related properties

Property Similarity
be popular in china 1.00
be popular 0.77
be popular in vietnam 0.76
is popular 0.76
be popular in japan 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.97
Plausible(game, is popular)
Evidence: 0.61
¬ Typical(karaoke, be popular in china)
0.49
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.95
Plausible(bar, is popular)
Evidence: 0.61
¬ Typical(karaoke, be popular in china)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.40
Plausible(karaoke, be popular in china)
Evidence: 0.95
¬ Plausible(bar, is popular)
0.03
Rule weight: 0.09
Evidence weight: 0.42
Similarity weight: 0.76
Evidence: 0.40
Plausible(karaoke, be popular in china)
Evidence: 0.97
¬ Plausible(game, is popular)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.24
¬ Remarkable(karaoke, be popular in china)
Evidence: 0.64
¬ Remarkable(bar, is popular)
0.35
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.24
¬ Remarkable(karaoke, be popular in china)
Evidence: 0.86
¬ Remarkable(game, is popular)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.24
¬ Remarkable(karaoke, be popular in china)
Evidence: 0.61
¬ Remarkable(disco, is popular)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.97
Plausible(game, is popular)
Evidence: 0.24
Remarkable(karaoke, be popular in china)
Evidence: 0.40
¬ Plausible(karaoke, be popular in china)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.95
Plausible(bar, is popular)
Evidence: 0.24
Remarkable(karaoke, be popular in china)
Evidence: 0.40
¬ Plausible(karaoke, be popular in china)

Remarkability from sibling implausibility

0.36
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.40
Plausible(karaoke, be popular in china)
Evidence: 0.61
Remarkable(disco, is popular)
Evidence: 0.91
¬ Plausible(disco, is popular)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.40
Plausible(karaoke, be popular in china)
Evidence: 0.29
¬ Salient(karaoke, be popular in china)

Similarity expansion

0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.24
Remarkable(karaoke, be popular in china)
Evidence: 0.40
¬ Remarkable(karaoke, be popular in vietnam)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.61
Typical(karaoke, be popular in china)
Evidence: 0.82
¬ Typical(karaoke, be popular in vietnam)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.61
Typical(karaoke, be popular in china)
Evidence: 0.80
¬ Typical(karaoke, be popular in japan)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.61
Typical(karaoke, be popular in china)
Evidence: 0.92
¬ Typical(karaoke, be popular)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.61
Typical(karaoke, be popular in china)
Evidence: 0.96
¬ Typical(karaoke, is popular)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.40
Plausible(karaoke, be popular in china)
Evidence: 0.69
¬ Plausible(karaoke, be popular in vietnam)
0.35
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.75
Evidence: 0.40
Plausible(karaoke, be popular in china)
Evidence: 0.75
¬ Plausible(karaoke, be popular in japan)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.24
Remarkable(karaoke, be popular in china)
Evidence: 0.61
¬ Remarkable(karaoke, be popular in japan)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.29
Salient(karaoke, be popular in china)
Evidence: 0.67
¬ Salient(karaoke, be popular in vietnam)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.24
Remarkable(karaoke, be popular in china)
Evidence: 0.67
¬ Remarkable(karaoke, be popular)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.24
Remarkable(karaoke, be popular in china)
Evidence: 0.66
¬ Remarkable(karaoke, is popular)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.40
Plausible(karaoke, be popular in china)
Evidence: 0.89
¬ Plausible(karaoke, be popular)
0.29
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.40
Plausible(karaoke, be popular in china)
Evidence: 0.92
¬ Plausible(karaoke, is popular)
0.27
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.75
Evidence: 0.29
Salient(karaoke, be popular in china)
Evidence: 0.82
¬ Salient(karaoke, be popular in japan)
0.21
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.77
Evidence: 0.29
Salient(karaoke, be popular in china)
Evidence: 0.96
¬ Salient(karaoke, be popular)
0.20
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.76
Evidence: 0.29
Salient(karaoke, be popular in china)
Evidence: 0.98
¬ Salient(karaoke, is popular)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.29
Salient(karaoke, be popular in china)
Evidence: 0.61
¬ Typical(karaoke, be popular in china)
Evidence: 0.24
¬ Remarkable(karaoke, be popular in china)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.40
Plausible(karaoke, be popular in china)
Evidence: 0.61
¬ Typical(karaoke, be popular in china)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.24
¬ Remarkable(karaoke, be popular in china)
Evidence: 0.99
¬ Typical(bar, is popular)
0.30
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.24
¬ Remarkable(karaoke, be popular in china)
Evidence: 0.99
¬ Typical(game, is popular)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.24
¬ Remarkable(karaoke, be popular in china)
Evidence: 0.96
¬ Typical(disco, is popular)

Typicality inheritance from parent to child

0.23
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.61
Typical(karaoke, be popular in china)
Evidence: 0.99
¬ Typical(bar, is popular)
0.23
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.61
Typical(karaoke, be popular in china)
Evidence: 0.99
¬ Typical(game, is popular)