key: be stuck in door

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.72
, parameter
Weight: 0.58
, access
Weight: 0.57
, instrument
Weight: 0.56
Siblings key ring
Weight: 0.62
, tab
Weight: 0.56
, insert
Weight: 0.53
, enter
Weight: 0.47
, esc
Weight: 0.45

Related properties

Property Similarity
be stuck in door 1.00
get stuck in doors 0.93
be in door 0.90
get stuck in lock 0.84
get stuck 0.84
be stuck on 1990 300zx 0.83
get stuck in locks 0.83
look different doors 0.81
look doors 0.81
getting stuck in ignition 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.13
Plausible(key, be stuck in door)
Evidence: 0.13
¬ Salient(key, be stuck in door)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.13
Plausible(key, be stuck in door)
Evidence: 0.09
¬ Plausible(key, be in door)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.13
Salient(key, be stuck in door)
Evidence: 0.11
¬ Salient(key, be in door)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.14
Remarkable(key, be stuck in door)
Evidence: 0.16
¬ Remarkable(key, be in door)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.38
Typical(key, be stuck in door)
Evidence: 0.25
¬ Typical(key, be in door)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.14
Remarkable(key, be stuck in door)
Evidence: 0.12
¬ Remarkable(key, get stuck in lock)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.13
Plausible(key, be stuck in door)
Evidence: 0.12
¬ Plausible(key, get stuck in lock)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.13
Salient(key, be stuck in door)
Evidence: 0.12
¬ Salient(key, get stuck in lock)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.14
Remarkable(key, be stuck in door)
Evidence: 0.12
¬ Remarkable(key, be stuck on 1990 300zx)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.93
Evidence: 0.14
Remarkable(key, be stuck in door)
Evidence: 0.24
¬ Remarkable(key, get stuck in doors)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.13
Salient(key, be stuck in door)
Evidence: 0.15
¬ Salient(key, be stuck on 1990 300zx)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.14
Remarkable(key, be stuck in door)
Evidence: 0.14
¬ Remarkable(key, get stuck in locks)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.13
Salient(key, be stuck in door)
Evidence: 0.15
¬ Salient(key, get stuck in locks)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.13
Salient(key, be stuck in door)
Evidence: 0.27
¬ Salient(key, get stuck in doors)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.13
Plausible(key, be stuck in door)
Evidence: 0.16
¬ Plausible(key, get stuck in locks)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.13
Plausible(key, be stuck in door)
Evidence: 0.18
¬ Plausible(key, be stuck on 1990 300zx)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.14
Remarkable(key, be stuck in door)
Evidence: 0.14
¬ Remarkable(key, getting stuck in ignition)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.13
Salient(key, be stuck in door)
Evidence: 0.14
¬ Salient(key, getting stuck in ignition)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.13
Plausible(key, be stuck in door)
Evidence: 0.15
¬ Plausible(key, getting stuck in ignition)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.38
Typical(key, be stuck in door)
Evidence: 0.38
¬ Typical(key, get stuck in lock)
0.54
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.93
Evidence: 0.13
Plausible(key, be stuck in door)
Evidence: 0.37
¬ Plausible(key, get stuck in doors)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.38
Typical(key, be stuck in door)
Evidence: 0.42
¬ Typical(key, get stuck in locks)
0.51
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.93
Evidence: 0.38
Typical(key, be stuck in door)
Evidence: 0.58
¬ Typical(key, get stuck in doors)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.38
Typical(key, be stuck in door)
Evidence: 0.48
¬ Typical(key, be stuck on 1990 300zx)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.38
Typical(key, be stuck in door)
Evidence: 0.41
¬ Typical(key, getting stuck in ignition)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.13
Salient(key, be stuck in door)
Evidence: 0.38
¬ Typical(key, be stuck in door)
Evidence: 0.14
¬ Remarkable(key, be stuck in door)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.13
Plausible(key, be stuck in door)
Evidence: 0.38
¬ Typical(key, be stuck in door)