key: get stuck in locks

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.72
, parameter
Weight: 0.58
, access
Weight: 0.57
, instrument
Weight: 0.56
Siblings key ring
Weight: 0.62
, tab
Weight: 0.56
, insert
Weight: 0.53
, enter
Weight: 0.47
, esc
Weight: 0.45

Related properties

Property Similarity
get stuck in locks 1.00
stick in locks 0.94
get stuck in lock 0.92
break in locks 0.91
get stuck 0.85
get stuck in doors 0.85
be stuck on 1990 300zx 0.83
be stuck in door 0.83
open up lock 0.80
be in when lock position 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.16
Plausible(key, get stuck in locks)
Evidence: 0.15
¬ Salient(key, get stuck in locks)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.16
Plausible(key, get stuck in locks)
Evidence: 0.12
¬ Plausible(key, get stuck in lock)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.14
Remarkable(key, get stuck in locks)
Evidence: 0.12
¬ Remarkable(key, get stuck in lock)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.15
Salient(key, get stuck in locks)
Evidence: 0.12
¬ Salient(key, get stuck in lock)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.14
Remarkable(key, get stuck in locks)
Evidence: 0.12
¬ Remarkable(key, break in locks)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.15
Salient(key, get stuck in locks)
Evidence: 0.13
¬ Salient(key, break in locks)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.16
Plausible(key, get stuck in locks)
Evidence: 0.14
¬ Plausible(key, break in locks)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.15
Salient(key, get stuck in locks)
Evidence: 0.20
¬ Salient(key, stick in locks)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.14
Remarkable(key, get stuck in locks)
Evidence: 0.20
¬ Remarkable(key, stick in locks)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.16
Plausible(key, get stuck in locks)
Evidence: 0.05
¬ Plausible(key, be in when lock position)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.15
Salient(key, get stuck in locks)
Evidence: 0.05
¬ Salient(key, be in when lock position)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.14
Remarkable(key, get stuck in locks)
Evidence: 0.05
¬ Remarkable(key, be in when lock position)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.14
Remarkable(key, get stuck in locks)
Evidence: 0.12
¬ Remarkable(key, be stuck on 1990 300zx)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.16
Plausible(key, get stuck in locks)
Evidence: 0.25
¬ Plausible(key, stick in locks)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.16
Plausible(key, get stuck in locks)
Evidence: 0.13
¬ Plausible(key, be stuck in door)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.15
Salient(key, get stuck in locks)
Evidence: 0.13
¬ Salient(key, be stuck in door)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.15
Salient(key, get stuck in locks)
Evidence: 0.15
¬ Salient(key, be stuck on 1990 300zx)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.14
Remarkable(key, get stuck in locks)
Evidence: 0.14
¬ Remarkable(key, be stuck in door)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.42
Typical(key, get stuck in locks)
Evidence: 0.38
¬ Typical(key, get stuck in lock)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.16
Plausible(key, get stuck in locks)
Evidence: 0.18
¬ Plausible(key, be stuck on 1990 300zx)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.14
Remarkable(key, get stuck in locks)
Evidence: 0.16
¬ Remarkable(key, open up lock)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.15
Salient(key, get stuck in locks)
Evidence: 0.17
¬ Salient(key, open up lock)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.42
Typical(key, get stuck in locks)
Evidence: 0.43
¬ Typical(key, break in locks)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.42
Typical(key, get stuck in locks)
Evidence: 0.48
¬ Typical(key, stick in locks)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.42
Typical(key, get stuck in locks)
Evidence: 0.25
¬ Typical(key, be in when lock position)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.14
Remarkable(key, get stuck in locks)
Evidence: 0.24
¬ Remarkable(key, get stuck in doors)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.16
Plausible(key, get stuck in locks)
Evidence: 0.20
¬ Plausible(key, open up lock)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.15
Salient(key, get stuck in locks)
Evidence: 0.27
¬ Salient(key, get stuck in doors)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.42
Typical(key, get stuck in locks)
Evidence: 0.38
¬ Typical(key, be stuck in door)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.42
Typical(key, get stuck in locks)
Evidence: 0.48
¬ Typical(key, be stuck on 1990 300zx)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.42
Typical(key, get stuck in locks)
Evidence: 0.46
¬ Typical(key, open up lock)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.16
Plausible(key, get stuck in locks)
Evidence: 0.37
¬ Plausible(key, get stuck in doors)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.42
Typical(key, get stuck in locks)
Evidence: 0.58
¬ Typical(key, get stuck in doors)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.15
Salient(key, get stuck in locks)
Evidence: 0.42
¬ Typical(key, get stuck in locks)
Evidence: 0.14
¬ Remarkable(key, get stuck in locks)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.16
Plausible(key, get stuck in locks)
Evidence: 0.42
¬ Typical(key, get stuck in locks)