kid: shout when they play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents jerk
Weight: 0.71
, creature
Weight: 0.67
, athlete
Weight: 0.64
, idiot
Weight: 0.64
Siblings nephew
Weight: 0.67
, boy scout
Weight: 0.66
, tom
Weight: 0.60
, couple
Weight: 0.60
, alex
Weight: 0.55

Related properties

Property Similarity
shout when they play 1.00
wants to play with them 0.80
be at play 0.80
be play 0.79
play 0.78
wants to play 0.76
dare tell my girl-friend 0.76
decide what they will do 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.31
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.42
Plausible(athlete, play)
Evidence: 0.70
¬ Typical(kid, shout when they play)
0.18
Rule weight: 0.66
Evidence weight: 0.35
Similarity weight: 0.75
Evidence: 0.07
Plausible(creature, decide what they will do)
Evidence: 0.70
¬ Typical(kid, shout when they play)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.12
Plausible(kid, shout when they play)
Evidence: 0.07
¬ Plausible(creature, decide what they will do)
0.05
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.12
Plausible(kid, shout when they play)
Evidence: 0.42
¬ Plausible(athlete, play)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.38
¬ Remarkable(kid, shout when they play)
Evidence: 0.26
¬ Remarkable(creature, decide what they will do)
0.29
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.38
¬ Remarkable(kid, shout when they play)
Evidence: 0.95
¬ Remarkable(athlete, play)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.38
¬ Remarkable(kid, shout when they play)
Evidence: 0.31
¬ Remarkable(couple, be at play)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.38
¬ Remarkable(kid, shout when they play)
Evidence: 0.38
¬ Remarkable(tom, dare tell my girl-friend)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.42
Plausible(athlete, play)
Evidence: 0.38
Remarkable(kid, shout when they play)
Evidence: 0.12
¬ Plausible(kid, shout when they play)
0.29
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.07
Plausible(creature, decide what they will do)
Evidence: 0.38
Remarkable(kid, shout when they play)
Evidence: 0.12
¬ Plausible(kid, shout when they play)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.12
Plausible(kid, shout when they play)
Evidence: 0.38
Remarkable(tom, dare tell my girl-friend)
Evidence: 0.06
¬ Plausible(tom, dare tell my girl-friend)
0.44
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.12
Plausible(kid, shout when they play)
Evidence: 0.31
Remarkable(couple, be at play)
Evidence: 0.13
¬ Plausible(couple, be at play)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.12
Plausible(kid, shout when they play)
Evidence: 0.33
¬ Salient(kid, shout when they play)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.70
Typical(kid, shout when they play)
Evidence: 0.20
¬ Typical(kid, be play)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.70
Typical(kid, shout when they play)
Evidence: 0.24
¬ Typical(kid, play)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.70
Typical(kid, shout when they play)
Evidence: 0.38
¬ Typical(kid, wants to play with them)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.70
Typical(kid, shout when they play)
Evidence: 0.34
¬ Typical(kid, wants to play)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.12
Plausible(kid, shout when they play)
Evidence: 0.22
¬ Plausible(kid, wants to play with them)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.12
Plausible(kid, shout when they play)
Evidence: 0.26
¬ Plausible(kid, wants to play)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.33
Salient(kid, shout when they play)
Evidence: 0.60
¬ Salient(kid, wants to play with them)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.12
Plausible(kid, shout when they play)
Evidence: 0.45
¬ Plausible(kid, play)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.33
Salient(kid, shout when they play)
Evidence: 0.60
¬ Salient(kid, wants to play)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.33
Salient(kid, shout when they play)
Evidence: 0.65
¬ Salient(kid, play)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.12
Plausible(kid, shout when they play)
Evidence: 0.51
¬ Plausible(kid, be play)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.38
Remarkable(kid, shout when they play)
Evidence: 0.79
¬ Remarkable(kid, play)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.33
Salient(kid, shout when they play)
Evidence: 0.74
¬ Salient(kid, be play)
0.33
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.80
Evidence: 0.38
Remarkable(kid, shout when they play)
Evidence: 0.84
¬ Remarkable(kid, wants to play with them)
0.33
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.38
Remarkable(kid, shout when they play)
Evidence: 0.83
¬ Remarkable(kid, be play)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.38
Remarkable(kid, shout when they play)
Evidence: 0.84
¬ Remarkable(kid, wants to play)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.33
Salient(kid, shout when they play)
Evidence: 0.70
¬ Typical(kid, shout when they play)
Evidence: 0.38
¬ Remarkable(kid, shout when they play)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.38
Similarity weight: 1.00
Evidence: 0.12
Plausible(kid, shout when they play)
Evidence: 0.70
¬ Typical(kid, shout when they play)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.38
¬ Remarkable(kid, shout when they play)
Evidence: 0.23
¬ Typical(athlete, play)
0.27
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.38
¬ Remarkable(kid, shout when they play)
Evidence: 0.79
¬ Typical(creature, decide what they will do)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.38
¬ Remarkable(kid, shout when they play)
Evidence: 0.64
¬ Typical(couple, be at play)
0.07
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.38
¬ Remarkable(kid, shout when they play)
Evidence: 0.72
¬ Typical(tom, dare tell my girl-friend)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.70
Typical(kid, shout when they play)
Evidence: 0.23
¬ Typical(athlete, play)
0.28
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.70
Typical(kid, shout when they play)
Evidence: 0.79
¬ Typical(creature, decide what they will do)