kid: wants to play game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents jerk
Weight: 0.71
, creature
Weight: 0.67
, athlete
Weight: 0.64
, idiot
Weight: 0.64
Siblings nephew
Weight: 0.67
, boy scout
Weight: 0.66
, tom
Weight: 0.60
, couple
Weight: 0.60
, alex
Weight: 0.55

Related properties

Property Similarity
wants to play game 1.00
wants to go to game 0.95
wants to play 0.94
play 0.92
be play 0.92
be at play 0.90
wants to play with them 0.88
well in game 0.86
lose game 0.86
has fun play 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.42
Plausible(athlete, play)
Evidence: 0.38
¬ Typical(kid, wants to play game)
0.38
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.13
Plausible(athlete, lose game)
Evidence: 0.38
¬ Typical(kid, wants to play game)
0.38
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.10
Plausible(athlete, well in game)
Evidence: 0.38
¬ Typical(kid, wants to play game)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.23
Plausible(kid, wants to play game)
Evidence: 0.10
¬ Plausible(athlete, well in game)
0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.23
Plausible(kid, wants to play game)
Evidence: 0.13
¬ Plausible(athlete, lose game)
0.06
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.92
Evidence: 0.23
Plausible(kid, wants to play game)
Evidence: 0.42
¬ Plausible(athlete, play)

Remarkability exclusitivity betweem a parent and a child

0.27
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.86
Evidence: 0.83
¬ Remarkable(kid, wants to play game)
Evidence: 0.55
¬ Remarkable(athlete, lose game)
0.23
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.86
Evidence: 0.83
¬ Remarkable(kid, wants to play game)
Evidence: 0.65
¬ Remarkable(athlete, well in game)
0.11
Rule weight: 0.58
Evidence weight: 0.21
Similarity weight: 0.92
Evidence: 0.83
¬ Remarkable(kid, wants to play game)
Evidence: 0.95
¬ Remarkable(athlete, play)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.83
¬ Remarkable(kid, wants to play game)
Evidence: 0.31
¬ Remarkable(couple, be at play)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.42
Plausible(athlete, play)
Evidence: 0.83
Remarkable(kid, wants to play game)
Evidence: 0.23
¬ Plausible(kid, wants to play game)
0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.10
Plausible(athlete, well in game)
Evidence: 0.83
Remarkable(kid, wants to play game)
Evidence: 0.23
¬ Plausible(kid, wants to play game)
0.35
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.13
Plausible(athlete, lose game)
Evidence: 0.83
Remarkable(kid, wants to play game)
Evidence: 0.23
¬ Plausible(kid, wants to play game)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.23
Plausible(kid, wants to play game)
Evidence: 0.31
Remarkable(couple, be at play)
Evidence: 0.13
¬ Plausible(couple, be at play)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.23
Plausible(kid, wants to play game)
Evidence: 0.54
¬ Salient(kid, wants to play game)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.83
Remarkable(kid, wants to play game)
Evidence: 0.83
¬ Remarkable(kid, wants to go to game)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.83
Remarkable(kid, wants to play game)
Evidence: 0.84
¬ Remarkable(kid, wants to play)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.38
Typical(kid, wants to play game)
Evidence: 0.20
¬ Typical(kid, be play)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.83
Remarkable(kid, wants to play game)
Evidence: 0.79
¬ Remarkable(kid, play)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.83
Remarkable(kid, wants to play game)
Evidence: 0.83
¬ Remarkable(kid, be play)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.23
Plausible(kid, wants to play game)
Evidence: 0.23
¬ Plausible(kid, wants to go to game)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.38
Typical(kid, wants to play game)
Evidence: 0.24
¬ Typical(kid, play)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.83
Remarkable(kid, wants to play game)
Evidence: 0.84
¬ Remarkable(kid, wants to play with them)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.23
Plausible(kid, wants to play game)
Evidence: 0.26
¬ Plausible(kid, wants to play)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.38
Typical(kid, wants to play game)
Evidence: 0.34
¬ Typical(kid, wants to play)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.83
Remarkable(kid, wants to play game)
Evidence: 0.82
¬ Remarkable(kid, has fun play)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.23
Plausible(kid, wants to play game)
Evidence: 0.22
¬ Plausible(kid, wants to play with them)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.38
Typical(kid, wants to play game)
Evidence: 0.38
¬ Typical(kid, wants to go to game)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.54
Salient(kid, wants to play game)
Evidence: 0.54
¬ Salient(kid, wants to go to game)
0.58
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.54
Salient(kid, wants to play game)
Evidence: 0.60
¬ Salient(kid, wants to play)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.38
Typical(kid, wants to play game)
Evidence: 0.33
¬ Typical(kid, has fun play)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.38
Typical(kid, wants to play game)
Evidence: 0.38
¬ Typical(kid, wants to play with them)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.23
Plausible(kid, wants to play game)
Evidence: 0.29
¬ Plausible(kid, has fun play)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.92
Evidence: 0.54
Salient(kid, wants to play game)
Evidence: 0.65
¬ Salient(kid, play)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.88
Evidence: 0.54
Salient(kid, wants to play game)
Evidence: 0.60
¬ Salient(kid, wants to play with them)
0.52
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.92
Evidence: 0.23
Plausible(kid, wants to play game)
Evidence: 0.45
¬ Plausible(kid, play)
0.52
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.92
Evidence: 0.54
Salient(kid, wants to play game)
Evidence: 0.74
¬ Salient(kid, be play)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.54
Salient(kid, wants to play game)
Evidence: 0.70
¬ Salient(kid, has fun play)
0.48
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.92
Evidence: 0.23
Plausible(kid, wants to play game)
Evidence: 0.51
¬ Plausible(kid, be play)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.54
Salient(kid, wants to play game)
Evidence: 0.38
¬ Typical(kid, wants to play game)
Evidence: 0.83
¬ Remarkable(kid, wants to play game)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.23
Plausible(kid, wants to play game)
Evidence: 0.38
¬ Typical(kid, wants to play game)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.83
¬ Remarkable(kid, wants to play game)
Evidence: 0.23
¬ Typical(athlete, play)
0.23
Rule weight: 0.51
Evidence weight: 0.53
Similarity weight: 0.86
Evidence: 0.83
¬ Remarkable(kid, wants to play game)
Evidence: 0.56
¬ Typical(athlete, lose game)
0.23
Rule weight: 0.51
Evidence weight: 0.52
Similarity weight: 0.86
Evidence: 0.83
¬ Remarkable(kid, wants to play game)
Evidence: 0.58
¬ Typical(athlete, well in game)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.47
Similarity weight: 0.90
Evidence: 0.83
¬ Remarkable(kid, wants to play game)
Evidence: 0.64
¬ Typical(couple, be at play)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.38
Typical(kid, wants to play game)
Evidence: 0.23
¬ Typical(athlete, play)
0.27
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.86
Evidence: 0.38
Typical(kid, wants to play game)
Evidence: 0.56
¬ Typical(athlete, lose game)
0.27
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.86
Evidence: 0.38
Typical(kid, wants to play game)
Evidence: 0.58
¬ Typical(athlete, well in game)