kill someone: be used to win war

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to win war 1.00
be used to soldier in war 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.59
Plausible(kill someone, be used to win war)
Evidence: 0.41
¬ Salient(kill someone, be used to win war)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.76
Typical(kill someone, be used to win war)
Evidence: 0.50
¬ Typical(kill someone, be used to soldier in war)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.32
Remarkable(kill someone, be used to win war)
Evidence: 0.35
¬ Remarkable(kill someone, be used to soldier in war)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.59
Plausible(kill someone, be used to win war)
Evidence: 0.77
¬ Plausible(kill someone, be used to soldier in war)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.41
Salient(kill someone, be used to win war)
Evidence: 0.58
¬ Salient(kill someone, be used to soldier in war)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.41
Salient(kill someone, be used to win war)
Evidence: 0.76
¬ Typical(kill someone, be used to win war)
Evidence: 0.32
¬ Remarkable(kill someone, be used to win war)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.59
Plausible(kill someone, be used to win war)
Evidence: 0.76
¬ Typical(kill someone, be used to win war)