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kill someone
:
be used to win war
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to win war
1.00
be used to soldier in war
0.79
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.59
Plausible(
kill someone
,
be used to win war
)
⋁
Evidence:
0.41
¬ Salient(
kill someone
,
be used to win war
)
Similarity expansion
0.59
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.79
Evidence:
0.76
Typical(
kill someone
,
be used to win war
)
⋁
Evidence:
0.50
¬ Typical(
kill someone
,
be used to soldier in war
)
0.51
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.79
Evidence:
0.32
Remarkable(
kill someone
,
be used to win war
)
⋁
Evidence:
0.35
¬ Remarkable(
kill someone
,
be used to soldier in war
)
0.46
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.79
Evidence:
0.59
Plausible(
kill someone
,
be used to win war
)
⋁
Evidence:
0.77
¬ Plausible(
kill someone
,
be used to soldier in war
)
0.44
Rule weight:
0.85
Evidence weight:
0.66
Similarity weight:
0.79
Evidence:
0.41
Salient(
kill someone
,
be used to win war
)
⋁
Evidence:
0.58
¬ Salient(
kill someone
,
be used to soldier in war
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.86
Similarity weight:
1.00
Evidence:
0.41
Salient(
kill someone
,
be used to win war
)
⋁
Evidence:
0.76
¬ Typical(
kill someone
,
be used to win war
)
⋁
Evidence:
0.32
¬ Remarkable(
kill someone
,
be used to win war
)
Typical implies Plausible
0.33
Rule weight:
0.48
Evidence weight:
0.69
Similarity weight:
1.00
Evidence:
0.59
Plausible(
kill someone
,
be used to win war
)
⋁
Evidence:
0.76
¬ Typical(
kill someone
,
be used to win war
)