:
from
Related concepts
Related properties
Priors about this statement
Cues
|
Evidence
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Clauses
Plausibility inference from child typicality
0.66
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Plausible(game, is hard)
⋁
Evidence: 0.61
¬ Typical(kingpin, is hard)
Plausibility inheritance from parent to child
0.06
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.66
Plausible(kingpin, is hard)
⋁
Evidence: 0.98
¬ Plausible(game, is hard)
Remarkability exclusitivity betweem a parent and a child
0.21
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(kingpin, is hard)
⋁
Evidence: 0.81
¬ Remarkable(game, is hard)
Remarkability exclusitivity between siblings
0.06
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(kingpin, is hard)
⋁
Evidence: 0.70
¬ Remarkable(mafia, is hard)
Remarkability from parent implausibility
Remarkability from sibling implausibility
Salient implies Plausible
0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.66
Plausible(kingpin, is hard)
⋁
Evidence: 0.82
¬ Salient(kingpin, is hard)
Similarity expansion
Typical and Remarkable implies Salient
Typical implies Plausible
0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.66
Plausible(kingpin, is hard)
⋁
Evidence: 0.61
¬ Typical(kingpin, is hard)
Typicality and Rermarkability incompatibility between a parent and a child
0.11
Rule weight: 0.51
Evidence weight: 0.21
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(kingpin, is hard)
⋁
Evidence: 1.00
¬ Typical(game, is hard)
Typicality and Rermarkability incompatibility between siblings
0.07
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(kingpin, is hard)
⋁
Evidence: 0.66
¬ Typical(mafia, is hard)
Typicality inheritance from parent to child
0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.61
Typical(kingpin, is hard)
⋁
Evidence: 1.00
¬ Typical(game, is hard)