knowledge: make person happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.64
, attribute
Weight: 0.64
, force
Weight: 0.63
, quality
Weight: 0.62
, benefit
Weight: 0.62
Siblings experience
Weight: 0.35
, intellect
Weight: 0.34
, passion
Weight: 0.34
, enthusiasm
Weight: 0.33
, wealth
Weight: 0.33

Related properties

Property Similarity
make person happy 1.00
make person sad 0.86
wants to understand something good 0.81
be make for kill person 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.38
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.34
Plausible(weapon, be make for kill person)
Evidence: 0.39
¬ Typical(knowledge, make person happy)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.30
Plausible(knowledge, make person happy)
Evidence: 0.34
¬ Plausible(weapon, be make for kill person)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.49
¬ Remarkable(knowledge, make person happy)
Evidence: 0.41
¬ Remarkable(weapon, be make for kill person)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.34
Plausible(weapon, be make for kill person)
Evidence: 0.49
Remarkable(knowledge, make person happy)
Evidence: 0.30
¬ Plausible(knowledge, make person happy)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.30
Plausible(knowledge, make person happy)
Evidence: 0.65
¬ Salient(knowledge, make person happy)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.65
Salient(knowledge, make person happy)
Evidence: 0.11
¬ Salient(knowledge, make person sad)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.49
Remarkable(knowledge, make person happy)
Evidence: 0.10
¬ Remarkable(knowledge, make person sad)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.30
Plausible(knowledge, make person happy)
Evidence: 0.14
¬ Plausible(knowledge, make person sad)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.39
Typical(knowledge, make person happy)
Evidence: 0.19
¬ Typical(knowledge, wants to understand something good)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.65
Salient(knowledge, make person happy)
Evidence: 0.86
¬ Salient(knowledge, wants to understand something good)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.49
Remarkable(knowledge, make person happy)
Evidence: 0.73
¬ Remarkable(knowledge, wants to understand something good)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.30
Plausible(knowledge, make person happy)
Evidence: 0.55
¬ Plausible(knowledge, wants to understand something good)
0.37
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.86
Evidence: 0.39
Typical(knowledge, make person happy)
Evidence: 0.81
¬ Typical(knowledge, make person sad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.65
Salient(knowledge, make person happy)
Evidence: 0.39
¬ Typical(knowledge, make person happy)
Evidence: 0.49
¬ Remarkable(knowledge, make person happy)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.30
Plausible(knowledge, make person happy)
Evidence: 0.39
¬ Typical(knowledge, make person happy)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.49
¬ Remarkable(knowledge, make person happy)
Evidence: 0.38
¬ Typical(weapon, be make for kill person)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.39
Typical(knowledge, make person happy)
Evidence: 0.38
¬ Typical(weapon, be make for kill person)