lad: play hard get

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.55
, book
Weight: 0.47
, boy
Weight: 0.46
, man
Weight: 0.45
Siblings youngster
Weight: 0.33
, young man
Weight: 0.33
, gentleman
Weight: 0.33
, boy scout
Weight: 0.33
, wise man
Weight: 0.33

Related properties

Property Similarity
play hard get 1.00
do 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.57
Plausible(lad, play hard get)
Evidence: 0.64
¬ Salient(lad, play hard get)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.62
Typical(lad, play hard get)
Evidence: 0.10
¬ Typical(lad, do)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.57
Plausible(lad, play hard get)
Evidence: 0.12
¬ Plausible(lad, do)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.64
Salient(lad, play hard get)
Evidence: 0.24
¬ Salient(lad, do)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.58
Remarkable(lad, play hard get)
Evidence: 0.52
¬ Remarkable(lad, do)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.64
Salient(lad, play hard get)
Evidence: 0.62
¬ Typical(lad, play hard get)
Evidence: 0.58
¬ Remarkable(lad, play hard get)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.57
Plausible(lad, play hard get)
Evidence: 0.62
¬ Typical(lad, play hard get)