ladder: be to oblivion

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents structure
Weight: 0.64
, thing
Weight: 0.62
, prop
Weight: 0.57
, device
Weight: 0.56
, game
Weight: 0.55
Siblings pyramid
Weight: 0.34
, rope
Weight: 0.33
, scaffold
Weight: 0.33
, chimney
Weight: 0.33

Related properties

Property Similarity
be to oblivion 1.00
be to oblivion real 0.97
be to oblivion game 0.96
be to oblivion real game 0.93

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.88
Plausible(ladder, be to oblivion)
Evidence: 0.35
¬ Salient(ladder, be to oblivion)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.88
Plausible(ladder, be to oblivion)
Evidence: 0.70
¬ Plausible(ladder, be to oblivion real)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.88
Plausible(ladder, be to oblivion)
Evidence: 0.65
¬ Plausible(ladder, be to oblivion game)
0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.21
Remarkable(ladder, be to oblivion)
Evidence: 0.10
¬ Remarkable(ladder, be to oblivion game)
0.75
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.21
Remarkable(ladder, be to oblivion)
Evidence: 0.12
¬ Remarkable(ladder, be to oblivion real)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.21
Remarkable(ladder, be to oblivion)
Evidence: 0.08
¬ Remarkable(ladder, be to oblivion real game)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.88
Plausible(ladder, be to oblivion)
Evidence: 0.58
¬ Plausible(ladder, be to oblivion real game)
0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.35
Salient(ladder, be to oblivion)
Evidence: 0.18
¬ Salient(ladder, be to oblivion game)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.35
Salient(ladder, be to oblivion)
Evidence: 0.15
¬ Salient(ladder, be to oblivion real game)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.97
Evidence: 0.35
Salient(ladder, be to oblivion)
Evidence: 0.21
¬ Salient(ladder, be to oblivion real)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.68
Typical(ladder, be to oblivion)
Evidence: 0.51
¬ Typical(ladder, be to oblivion game)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.68
Typical(ladder, be to oblivion)
Evidence: 0.55
¬ Typical(ladder, be to oblivion real)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.93
Evidence: 0.68
Typical(ladder, be to oblivion)
Evidence: 0.46
¬ Typical(ladder, be to oblivion real game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.35
Salient(ladder, be to oblivion)
Evidence: 0.68
¬ Typical(ladder, be to oblivion)
Evidence: 0.21
¬ Remarkable(ladder, be to oblivion)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.88
Plausible(ladder, be to oblivion)
Evidence: 0.68
¬ Typical(ladder, be to oblivion)