lag: be compensated in fps games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.56
, problem
Weight: 0.53
, issue
Weight: 0.52
, factor
Weight: 0.52
, concern
Weight: 0.47
Siblings hiccup
Weight: 0.31
, decline
Weight: 0.31
, friction
Weight: 0.31
, weakness
Weight: 0.31
, volatility
Weight: 0.31

Related properties

Property Similarity
be compensated in fps games 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.47
Plausible(lag, be compensated in fps games)
Evidence: 0.10
¬ Salient(lag, be compensated in fps games)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.10
Salient(lag, be compensated in fps games)
Evidence: 0.37
¬ Typical(lag, be compensated in fps games)
Evidence: 0.05
¬ Remarkable(lag, be compensated in fps games)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.47
Plausible(lag, be compensated in fps games)
Evidence: 0.37
¬ Typical(lag, be compensated in fps games)