lance: get blue lion

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.61
, brand
Weight: 0.49
, character
Weight: 0.49
, athlete
Weight: 0.48
Siblings spear
Weight: 0.34
, blaster
Weight: 0.33
, razor blade
Weight: 0.33
, chemical weapon
Weight: 0.33
, sword
Weight: 0.33

Related properties

Property Similarity
get blue lion 1.00
be in blue lion 0.99
get lion 0.95
be in lion 0.93

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.51
Plausible(lance, get blue lion)
Evidence: 0.39
¬ Salient(lance, get blue lion)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.70
Typical(lance, get blue lion)
Evidence: 0.24
¬ Typical(lance, be in lion)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.39
Salient(lance, get blue lion)
Evidence: 0.14
¬ Salient(lance, be in lion)
0.72
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.29
Remarkable(lance, get blue lion)
Evidence: 0.21
¬ Remarkable(lance, be in blue lion)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.29
Remarkable(lance, get blue lion)
Evidence: 0.15
¬ Remarkable(lance, be in lion)
0.70
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.99
Evidence: 0.39
Salient(lance, get blue lion)
Evidence: 0.28
¬ Salient(lance, be in blue lion)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.70
Typical(lance, get blue lion)
Evidence: 0.45
¬ Typical(lance, get lion)
0.68
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.99
Evidence: 0.70
Typical(lance, get blue lion)
Evidence: 0.63
¬ Typical(lance, be in blue lion)
0.68
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.51
Plausible(lance, get blue lion)
Evidence: 0.40
¬ Plausible(lance, be in blue lion)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.39
Salient(lance, get blue lion)
Evidence: 0.29
¬ Salient(lance, get lion)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.29
Remarkable(lance, get blue lion)
Evidence: 0.26
¬ Remarkable(lance, get lion)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.51
Plausible(lance, get blue lion)
Evidence: 0.47
¬ Plausible(lance, be in lion)
0.51
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.95
Evidence: 0.51
Plausible(lance, get blue lion)
Evidence: 0.75
¬ Plausible(lance, get lion)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.39
Salient(lance, get blue lion)
Evidence: 0.70
¬ Typical(lance, get blue lion)
Evidence: 0.29
¬ Remarkable(lance, get blue lion)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.51
Plausible(lance, get blue lion)
Evidence: 0.70
¬ Typical(lance, get blue lion)