lance: have more endgame health than phinn

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.61
, brand
Weight: 0.49
, character
Weight: 0.49
, athlete
Weight: 0.48
Siblings spear
Weight: 0.34
, blaster
Weight: 0.33
, razor blade
Weight: 0.33
, chemical weapon
Weight: 0.33
, sword
Weight: 0.33

Related properties

Property Similarity
have more endgame health than phinn 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.47
Plausible(lance, have more endgame health than phinn)
Evidence: 0.51
¬ Salient(lance, have more endgame health than phinn)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.51
Salient(lance, have more endgame health than phinn)
Evidence: 0.47
¬ Typical(lance, have more endgame health than phinn)
Evidence: 0.62
¬ Remarkable(lance, have more endgame health than phinn)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.47
Plausible(lance, have more endgame health than phinn)
Evidence: 0.47
¬ Typical(lance, have more endgame health than phinn)