learning: bring in income

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

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Weight: 0.62
, field
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, element
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, factor
Weight: 0.59
, training
Weight: 0.58
Siblings understanding
Weight: 0.33
, football field
Weight: 0.32
, computer game
Weight: 0.32
, motivation
Weight: 0.32
, vocabulary
Weight: 0.32

Related properties

Property Similarity
bring in income 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.81
Plausible(learning, bring in income)
Evidence: 0.33
¬ Salient(learning, bring in income)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.33
Salient(learning, bring in income)
Evidence: 0.50
¬ Typical(learning, bring in income)
Evidence: 0.30
¬ Remarkable(learning, bring in income)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.81
Plausible(learning, bring in income)
Evidence: 0.50
¬ Typical(learning, bring in income)