listen to music: be used to enjoy your down time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to enjoy your down time 1.00
be motivated by enjoy yourself 0.86
be motivated by you need to relax 0.84
be motivated by relax your mind 0.84
be motivated by enjoy 0.83
causes you feel more relax 0.83
causes you might relax 0.82
causes you will feel good 0.80
be motivated by you want to be entertain 0.80
be motivated by you like it 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.94
Plausible(listen to music, be used to enjoy your down time)
Evidence: 0.49
¬ Salient(listen to music, be used to enjoy your down time)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.94
Plausible(listen to music, be used to enjoy your down time)
Evidence: 0.84
¬ Plausible(listen to music, be motivated by enjoy)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.94
Plausible(listen to music, be used to enjoy your down time)
Evidence: 0.90
¬ Plausible(listen to music, be motivated by relax your mind)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.94
Plausible(listen to music, be used to enjoy your down time)
Evidence: 0.88
¬ Plausible(listen to music, causes you will feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.94
Plausible(listen to music, be used to enjoy your down time)
Evidence: 0.90
¬ Plausible(listen to music, be motivated by you like it)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.83
Remarkable(listen to music, be used to enjoy your down time)
Evidence: 0.78
¬ Remarkable(listen to music, be motivated by relax your mind)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.49
Salient(listen to music, be used to enjoy your down time)
Evidence: 0.26
¬ Salient(listen to music, be motivated by relax your mind)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.83
Remarkable(listen to music, be used to enjoy your down time)
Evidence: 0.88
¬ Remarkable(listen to music, be motivated by enjoy)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.16
Typical(listen to music, be used to enjoy your down time)
Evidence: 0.17
¬ Typical(listen to music, be motivated by you like it)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.16
Typical(listen to music, be used to enjoy your down time)
Evidence: 0.18
¬ Typical(listen to music, causes you will feel good)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.83
Remarkable(listen to music, be used to enjoy your down time)
Evidence: 0.93
¬ Remarkable(listen to music, causes you will feel good)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.83
Remarkable(listen to music, be used to enjoy your down time)
Evidence: 0.92
¬ Remarkable(listen to music, be motivated by you like it)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.16
Typical(listen to music, be used to enjoy your down time)
Evidence: 0.25
¬ Typical(listen to music, be motivated by relax your mind)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.16
Typical(listen to music, be used to enjoy your down time)
Evidence: 0.27
¬ Typical(listen to music, be motivated by enjoy)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.49
Salient(listen to music, be used to enjoy your down time)
Evidence: 0.58
¬ Salient(listen to music, be motivated by enjoy)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.49
Salient(listen to music, be used to enjoy your down time)
Evidence: 0.59
¬ Salient(listen to music, be motivated by you like it)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.49
Salient(listen to music, be used to enjoy your down time)
Evidence: 0.59
¬ Salient(listen to music, causes you will feel good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.49
Salient(listen to music, be used to enjoy your down time)
Evidence: 0.16
¬ Typical(listen to music, be used to enjoy your down time)
Evidence: 0.83
¬ Remarkable(listen to music, be used to enjoy your down time)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(listen to music, be used to enjoy your down time)
Evidence: 0.16
¬ Typical(listen to music, be used to enjoy your down time)