live life: requires go have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires go have fun 1.00
requires go out and have fun 0.97
requires have fun 0.96
be used to have fun 0.95
be motivated by be have fun 0.91
requires do thing you enjoy 0.88
requires stay healthy and love yourself 0.83
be motivated by it be give to you 0.81
be motivated by it be all we know 0.81
be used to enjoy yourself 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(live life, requires go have fun)
Evidence: 0.74
¬ Salient(live life, requires go have fun)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.97
Evidence: 0.96
Plausible(live life, requires go have fun)
Evidence: 0.94
¬ Plausible(live life, requires go out and have fun)
0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.96
Plausible(live life, requires go have fun)
Evidence: 0.96
¬ Plausible(live life, requires have fun)
0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.96
Plausible(live life, requires go have fun)
Evidence: 0.93
¬ Plausible(live life, be used to have fun)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.92
Remarkable(live life, requires go have fun)
Evidence: 0.92
¬ Remarkable(live life, requires go out and have fun)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.92
Remarkable(live life, requires go have fun)
Evidence: 0.88
¬ Remarkable(live life, requires have fun)
0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.92
Remarkable(live life, requires go have fun)
Evidence: 0.88
¬ Remarkable(live life, be used to have fun)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.96
Plausible(live life, requires go have fun)
Evidence: 0.89
¬ Plausible(live life, be motivated by be have fun)
0.74
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.10
Typical(live life, requires go have fun)
Evidence: 0.11
¬ Typical(live life, requires have fun)
0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.10
Typical(live life, requires go have fun)
Evidence: 0.13
¬ Typical(live life, requires go out and have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.10
Typical(live life, requires go have fun)
Evidence: 0.04
¬ Typical(live life, requires do thing you enjoy)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Plausible(live life, requires go have fun)
Evidence: 0.99
¬ Plausible(live life, requires do thing you enjoy)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.92
Remarkable(live life, requires go have fun)
Evidence: 0.90
¬ Remarkable(live life, be motivated by be have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.92
Remarkable(live life, requires go have fun)
Evidence: 0.93
¬ Remarkable(live life, requires do thing you enjoy)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.74
Salient(live life, requires go have fun)
Evidence: 0.67
¬ Salient(live life, requires go out and have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.10
Typical(live life, requires go have fun)
Evidence: 0.17
¬ Typical(live life, be used to have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.96
Plausible(live life, requires go have fun)
Evidence: 0.96
¬ Plausible(live life, requires stay healthy and love yourself)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.96
Plausible(live life, requires go have fun)
Evidence: 0.92
¬ Plausible(live life, be motivated by it be all we know)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.96
Plausible(live life, requires go have fun)
Evidence: 0.95
¬ Plausible(live life, be motivated by it be give to you)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.96
Plausible(live life, requires go have fun)
Evidence: 0.93
¬ Plausible(live life, be used to enjoy yourself)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.74
Salient(live life, requires go have fun)
Evidence: 0.72
¬ Salient(live life, be used to have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.74
Salient(live life, requires go have fun)
Evidence: 0.79
¬ Salient(live life, requires have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.92
Remarkable(live life, requires go have fun)
Evidence: 0.91
¬ Remarkable(live life, requires stay healthy and love yourself)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.74
Salient(live life, requires go have fun)
Evidence: 0.65
¬ Salient(live life, be motivated by be have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.92
Remarkable(live life, requires go have fun)
Evidence: 0.93
¬ Remarkable(live life, be motivated by it be all we know)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.92
Remarkable(live life, requires go have fun)
Evidence: 0.94
¬ Remarkable(live life, be motivated by it be give to you)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.92
Remarkable(live life, requires go have fun)
Evidence: 0.84
¬ Remarkable(live life, be used to enjoy yourself)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.10
Typical(live life, requires go have fun)
Evidence: 0.11
¬ Typical(live life, requires stay healthy and love yourself)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.10
Typical(live life, requires go have fun)
Evidence: 0.21
¬ Typical(live life, be motivated by be have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.10
Typical(live life, requires go have fun)
Evidence: 0.11
¬ Typical(live life, be motivated by it be give to you)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.10
Typical(live life, requires go have fun)
Evidence: 0.13
¬ Typical(live life, be motivated by it be all we know)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.74
Salient(live life, requires go have fun)
Evidence: 0.66
¬ Salient(live life, be motivated by it be all we know)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.74
Salient(live life, requires go have fun)
Evidence: 0.91
¬ Salient(live life, requires do thing you enjoy)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.10
Typical(live life, requires go have fun)
Evidence: 0.18
¬ Typical(live life, be used to enjoy yourself)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.74
Salient(live life, requires go have fun)
Evidence: 0.69
¬ Salient(live life, be motivated by it be give to you)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.74
Salient(live life, requires go have fun)
Evidence: 0.76
¬ Salient(live life, requires stay healthy and love yourself)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.74
Salient(live life, requires go have fun)
Evidence: 0.74
¬ Salient(live life, be used to enjoy yourself)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.74
Salient(live life, requires go have fun)
Evidence: 0.10
¬ Typical(live life, requires go have fun)
Evidence: 0.92
¬ Remarkable(live life, requires go have fun)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(live life, requires go have fun)
Evidence: 0.10
¬ Typical(live life, requires go have fun)