live life: requires go out and have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires go out and have fun 1.00
requires go have fun 0.97
requires have fun 0.93
be used to have fun 0.92
be motivated by be have fun 0.89
requires get out of ratrace 0.88
requires do thing you enjoy 0.87
be motivated by try it out 0.84
be motivated by it be all we know 0.84
requires stay healthy and love yourself 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Plausible(live life, requires go out and have fun)
Evidence: 0.67
¬ Salient(live life, requires go out and have fun)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.94
Plausible(live life, requires go out and have fun)
Evidence: 0.96
¬ Plausible(live life, requires go have fun)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.92
Remarkable(live life, requires go out and have fun)
Evidence: 0.92
¬ Remarkable(live life, requires go have fun)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.13
Typical(live life, requires go out and have fun)
Evidence: 0.10
¬ Typical(live life, requires go have fun)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.94
Plausible(live life, requires go out and have fun)
Evidence: 0.96
¬ Plausible(live life, requires have fun)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.92
Remarkable(live life, requires go out and have fun)
Evidence: 0.88
¬ Remarkable(live life, requires have fun)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.94
Plausible(live life, requires go out and have fun)
Evidence: 0.93
¬ Plausible(live life, be used to have fun)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.92
Remarkable(live life, requires go out and have fun)
Evidence: 0.88
¬ Remarkable(live life, be used to have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.94
Plausible(live life, requires go out and have fun)
Evidence: 0.89
¬ Plausible(live life, be motivated by be have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.92
Remarkable(live life, requires go out and have fun)
Evidence: 0.58
¬ Remarkable(live life, requires get out of ratrace)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.13
Typical(live life, requires go out and have fun)
Evidence: 0.11
¬ Typical(live life, requires have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.13
Typical(live life, requires go out and have fun)
Evidence: 0.04
¬ Typical(live life, requires do thing you enjoy)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.94
Plausible(live life, requires go out and have fun)
Evidence: 0.86
¬ Plausible(live life, requires get out of ratrace)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Remarkable(live life, requires go out and have fun)
Evidence: 0.90
¬ Remarkable(live life, be motivated by be have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.94
Plausible(live life, requires go out and have fun)
Evidence: 0.99
¬ Plausible(live life, requires do thing you enjoy)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.92
Remarkable(live life, requires go out and have fun)
Evidence: 0.93
¬ Remarkable(live life, requires do thing you enjoy)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.94
Plausible(live life, requires go out and have fun)
Evidence: 0.90
¬ Plausible(live life, be motivated by try it out)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.94
Plausible(live life, requires go out and have fun)
Evidence: 0.92
¬ Plausible(live life, be motivated by it be all we know)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.13
Typical(live life, requires go out and have fun)
Evidence: 0.17
¬ Typical(live life, be used to have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.94
Plausible(live life, requires go out and have fun)
Evidence: 0.96
¬ Plausible(live life, requires stay healthy and love yourself)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.92
Remarkable(live life, requires go out and have fun)
Evidence: 0.89
¬ Remarkable(live life, be motivated by try it out)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.92
Remarkable(live life, requires go out and have fun)
Evidence: 0.93
¬ Remarkable(live life, be motivated by it be all we know)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.92
Remarkable(live life, requires go out and have fun)
Evidence: 0.91
¬ Remarkable(live life, requires stay healthy and love yourself)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.13
Typical(live life, requires go out and have fun)
Evidence: 0.11
¬ Typical(live life, requires stay healthy and love yourself)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.13
Typical(live life, requires go out and have fun)
Evidence: 0.13
¬ Typical(live life, be motivated by it be all we know)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.97
Evidence: 0.67
Salient(live life, requires go out and have fun)
Evidence: 0.74
¬ Salient(live life, requires go have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.67
Salient(live life, requires go out and have fun)
Evidence: 0.52
¬ Salient(live life, requires get out of ratrace)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.13
Typical(live life, requires go out and have fun)
Evidence: 0.21
¬ Typical(live life, be motivated by be have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.67
Salient(live life, requires go out and have fun)
Evidence: 0.72
¬ Salient(live life, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.67
Salient(live life, requires go out and have fun)
Evidence: 0.65
¬ Salient(live life, be motivated by be have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.93
Evidence: 0.67
Salient(live life, requires go out and have fun)
Evidence: 0.79
¬ Salient(live life, requires have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.13
Typical(live life, requires go out and have fun)
Evidence: 0.20
¬ Typical(live life, be motivated by try it out)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.67
Salient(live life, requires go out and have fun)
Evidence: 0.66
¬ Salient(live life, be motivated by it be all we know)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.67
Salient(live life, requires go out and have fun)
Evidence: 0.66
¬ Salient(live life, be motivated by try it out)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.67
Salient(live life, requires go out and have fun)
Evidence: 0.76
¬ Salient(live life, requires stay healthy and love yourself)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.87
Evidence: 0.67
Salient(live life, requires go out and have fun)
Evidence: 0.91
¬ Salient(live life, requires do thing you enjoy)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.88
Evidence: 0.13
Typical(live life, requires go out and have fun)
Evidence: 0.37
¬ Typical(live life, requires get out of ratrace)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.67
Salient(live life, requires go out and have fun)
Evidence: 0.13
¬ Typical(live life, requires go out and have fun)
Evidence: 0.92
¬ Remarkable(live life, requires go out and have fun)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(live life, requires go out and have fun)
Evidence: 0.13
¬ Typical(live life, requires go out and have fun)