live room: be used to entertain guest in

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to entertain guest in 1.00
be used to entertain guest 1.00
be used to entertaing guest in 0.89
be used to have place to entertain 0.83
be used to entertain company 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.68
Plausible(live room, be used to entertain guest in)
Evidence: 0.51
¬ Salient(live room, be used to entertain guest in)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.68
Plausible(live room, be used to entertain guest in)
Evidence: 0.59
¬ Plausible(live room, be used to entertain guest)
0.66
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.51
Salient(live room, be used to entertain guest in)
Evidence: 0.46
¬ Salient(live room, be used to entertain guest)
0.65
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.61
Remarkable(live room, be used to entertain guest in)
Evidence: 0.60
¬ Remarkable(live room, be used to entertain guest)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.50
Typical(live room, be used to entertain guest in)
Evidence: 0.22
¬ Typical(live room, be used to have place to entertain)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.61
Remarkable(live room, be used to entertain guest in)
Evidence: 0.49
¬ Remarkable(live room, be used to entertaing guest in)
0.60
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.50
Typical(live room, be used to entertain guest in)
Evidence: 0.58
¬ Typical(live room, be used to entertain guest)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.68
Plausible(live room, be used to entertain guest in)
Evidence: 0.65
¬ Plausible(live room, be used to entertaing guest in)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.51
Salient(live room, be used to entertain guest in)
Evidence: 0.52
¬ Salient(live room, be used to entertaing guest in)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.50
Typical(live room, be used to entertain guest in)
Evidence: 0.54
¬ Typical(live room, be used to entertaing guest in)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.50
Typical(live room, be used to entertain guest in)
Evidence: 0.39
¬ Typical(live room, be used to entertain company)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.61
Remarkable(live room, be used to entertain guest in)
Evidence: 0.64
¬ Remarkable(live room, be used to have place to entertain)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.61
Remarkable(live room, be used to entertain guest in)
Evidence: 0.58
¬ Remarkable(live room, be used to entertain company)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.68
Plausible(live room, be used to entertain guest in)
Evidence: 0.89
¬ Plausible(live room, be used to have place to entertain)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.68
Plausible(live room, be used to entertain guest in)
Evidence: 0.78
¬ Plausible(live room, be used to entertain company)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.51
Salient(live room, be used to entertain guest in)
Evidence: 0.61
¬ Salient(live room, be used to entertain company)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.51
Salient(live room, be used to entertain guest in)
Evidence: 0.75
¬ Salient(live room, be used to have place to entertain)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.51
Salient(live room, be used to entertain guest in)
Evidence: 0.50
¬ Typical(live room, be used to entertain guest in)
Evidence: 0.61
¬ Remarkable(live room, be used to entertain guest in)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.68
Plausible(live room, be used to entertain guest in)
Evidence: 0.50
¬ Typical(live room, be used to entertain guest in)