live: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents television show
Weight: 0.65
, thing
Weight: 0.60
, show
Weight: 0.59
, band
Weight: 0.57
, album
Weight: 0.55
Siblings talk show
Weight: 0.34
, game show
Weight: 0.33
, tv set
Weight: 0.32
, watch tv
Weight: 0.32
, entertainment
Weight: 0.32

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
causes have fun 0.95
be fun 0.94
be useless but still enjoyable 0.82
be enjoyable 0.81
be used to enjoy 0.81
be motivated by you have nothing good to do 0.81
be used to enjoy life 0.80
be used to have something make noise while you do something else 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.21
Plausible(show, be used to fun)
Evidence: 0.35
¬ Typical(live, be used to have fun)
0.41
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.35
¬ Typical(live, be used to have fun)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.30
Plausible(live, be used to have fun)
Evidence: 0.21
¬ Plausible(show, be used to fun)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.30
Plausible(live, be used to have fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.28
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.96
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
Evidence: 0.60
¬ Remarkable(show, be used to fun)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 0.96
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
Evidence: 0.49
¬ Remarkable(watch tv, be used to fun)
0.06
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.94
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
Evidence: 0.62
¬ Remarkable(entertainment, be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
Evidence: 0.55
¬ Remarkable(watch tv, be enjoyable)
0.05
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.81
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
Evidence: 0.70
¬ Remarkable(entertainment, be enjoyable)
0.04
Rule weight: 0.13
Evidence weight: 0.33
Similarity weight: 0.81
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
Evidence: 0.82
¬ Remarkable(watch tv, be motivated by you have nothing good to do)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.21
Plausible(show, be used to fun)
Evidence: 0.82
Remarkable(live, be used to have fun)
Evidence: 0.30
¬ Plausible(live, be used to have fun)
0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.82
Remarkable(live, be used to have fun)
Evidence: 0.30
¬ Plausible(live, be used to have fun)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.96
Evidence: 0.30
Plausible(live, be used to have fun)
Evidence: 0.49
Remarkable(watch tv, be used to fun)
Evidence: 0.18
¬ Plausible(watch tv, be used to fun)
0.52
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.30
Plausible(live, be used to have fun)
Evidence: 0.62
Remarkable(entertainment, be fun)
Evidence: 0.30
¬ Plausible(entertainment, be fun)
0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.30
Plausible(live, be used to have fun)
Evidence: 0.55
Remarkable(watch tv, be enjoyable)
Evidence: 0.07
¬ Plausible(watch tv, be enjoyable)
0.46
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.30
Plausible(live, be used to have fun)
Evidence: 0.82
Remarkable(watch tv, be motivated by you have nothing good to do)
Evidence: 0.36
¬ Plausible(watch tv, be motivated by you have nothing good to do)
0.44
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.30
Plausible(live, be used to have fun)
Evidence: 0.70
Remarkable(entertainment, be enjoyable)
Evidence: 0.48
¬ Plausible(entertainment, be enjoyable)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.30
Plausible(live, be used to have fun)
Evidence: 0.76
¬ Salient(live, be used to have fun)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.82
Remarkable(live, be used to have fun)
Evidence: 0.65
¬ Remarkable(live, be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.30
Plausible(live, be used to have fun)
Evidence: 0.25
¬ Plausible(live, be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.76
Salient(live, be used to have fun)
Evidence: 0.74
¬ Salient(live, be fun)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.82
Remarkable(live, be used to have fun)
Evidence: 0.63
¬ Remarkable(live, be used to enjoy)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.35
Typical(live, be used to have fun)
Evidence: 0.18
¬ Typical(live, be used to enjoy life)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.82
Remarkable(live, be used to have fun)
Evidence: 0.82
¬ Remarkable(live, be used to enjoy life)
0.56
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.94
Evidence: 0.35
Typical(live, be used to have fun)
Evidence: 0.46
¬ Typical(live, be fun)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.76
Salient(live, be used to have fun)
Evidence: 0.82
¬ Salient(live, be used to enjoy)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.35
Typical(live, be used to have fun)
Evidence: 0.31
¬ Typical(live, be used to enjoy)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.76
Salient(live, be used to have fun)
Evidence: 0.87
¬ Salient(live, be used to enjoy life)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.30
Plausible(live, be used to have fun)
Evidence: 0.46
¬ Plausible(live, be used to enjoy)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.30
Plausible(live, be used to have fun)
Evidence: 0.64
¬ Plausible(live, be used to enjoy life)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.76
Salient(live, be used to have fun)
Evidence: 0.35
¬ Typical(live, be used to have fun)
Evidence: 0.82
¬ Remarkable(live, be used to have fun)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.30
Plausible(live, be used to have fun)
Evidence: 0.35
¬ Typical(live, be used to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.96
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
Evidence: 0.44
¬ Typical(show, be used to fun)
0.27
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
Evidence: 0.34
¬ Typical(entertainment, be fun)
0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
Evidence: 0.22
¬ Typical(entertainment, be enjoyable)
0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
Evidence: 0.31
¬ Typical(watch tv, be motivated by you have nothing good to do)
0.07
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.96
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
Evidence: 0.60
¬ Typical(watch tv, be used to fun)
0.04
Rule weight: 0.14
Evidence weight: 0.39
Similarity weight: 0.81
Evidence: 0.82
¬ Remarkable(live, be used to have fun)
Evidence: 0.75
¬ Typical(watch tv, be enjoyable)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.35
Typical(live, be used to have fun)
Evidence: 0.44
¬ Typical(show, be used to fun)
0.29
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.35
Typical(live, be used to have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)