lock: get stuck

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents option
Weight: 0.68
, thing
Weight: 0.62
, function
Weight: 0.59
, item
Weight: 0.58
, time
Weight: 0.57
Siblings locking
Weight: 0.35
, stock option
Weight: 0.34
, push button
Weight: 0.33
, glue stick
Weight: 0.32
, boot camp
Weight: 0.32

Related properties

Property Similarity
get stuck 1.00
get jammed 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.45
Plausible(lock, get stuck)
Evidence: 0.48
¬ Salient(lock, get stuck)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.48
Typical(lock, get stuck)
Evidence: 0.24
¬ Typical(lock, get jammed)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.45
Plausible(lock, get stuck)
Evidence: 0.25
¬ Plausible(lock, get jammed)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.48
Salient(lock, get stuck)
Evidence: 0.29
¬ Salient(lock, get jammed)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.57
Remarkable(lock, get stuck)
Evidence: 0.52
¬ Remarkable(lock, get jammed)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.48
Salient(lock, get stuck)
Evidence: 0.48
¬ Typical(lock, get stuck)
Evidence: 0.57
¬ Remarkable(lock, get stuck)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.45
Plausible(lock, get stuck)
Evidence: 0.48
¬ Typical(lock, get stuck)